UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::UniversalObjectLocator::FInitializeResult Struct Reference

#include <UniversalObjectLocatorInitializeResult.h>

Static Public Member Functions

static FInitializeResult Absolute ()
 
static FInitializeResult Relative (const UObject *InRelativeToContext)
 
static FInitializeResult Failure ()
 

Public Attributes

const UObjectRelativeToContext = nullptr
 
ELocatorType Type = ELocatorType::Undefined
 

Detailed Description

Fragment initialization result structure, specfying the type of locator that was created and an optional relative 'parent'

Member Function Documentation

◆ Absolute()

static FInitializeResult UE::UniversalObjectLocator::FInitializeResult::Absolute ( )
inlinestatic

◆ Failure()

static FInitializeResult UE::UniversalObjectLocator::FInitializeResult::Failure ( )
inlinestatic

◆ Relative()

static FInitializeResult UE::UniversalObjectLocator::FInitializeResult::Relative ( const UObject InRelativeToContext)
inlinestatic

Member Data Documentation

◆ RelativeToContext

const UObject* UE::UniversalObjectLocator::FInitializeResult::RelativeToContext = nullptr

Optional object that this fragment should be resolved relative to

◆ Type

ELocatorType UE::UniversalObjectLocator::FInitializeResult::Type = ELocatorType::Undefined

The type of the locator fragment


The documentation for this struct was generated from the following file: