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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <UniversalObjectLocatorFragmentDebugging.h>
Inheritance diagram for UE::UniversalObjectLocator::IFragmentPayload:Public Member Functions | |
| virtual | ~IFragmentPayload () |
Type whose sole purpose is to add a vtable pointer in front of a fragment to assist in debugging. When allocating the fragment, a TFragmentPayload<T> is allocated in the preceeding 8 bytes which can be used by a natvis expression to show the proceeding bytes as a (T*)
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inlinevirtual |