UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::UniversalObjectLocator::IFragmentPayload Struct Reference

#include <UniversalObjectLocatorFragmentDebugging.h>

+ Inheritance diagram for UE::UniversalObjectLocator::IFragmentPayload:

Public Member Functions

virtual ~IFragmentPayload ()
 

Detailed Description

Type whose sole purpose is to add a vtable pointer in front of a fragment to assist in debugging. When allocating the fragment, a TFragmentPayload<T> is allocated in the preceeding 8 bytes which can be used by a natvis expression to show the proceeding bytes as a (T*)

Constructor & Destructor Documentation

◆ ~IFragmentPayload()

virtual UE::UniversalObjectLocator::IFragmentPayload::~IFragmentPayload ( )
inlinevirtual

The documentation for this struct was generated from the following file: