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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GizmoElementBase.h>
Public Attributes | |
| int32 | HitPriority = 0 |
| bool | bIsSurfaceHit = false |
Contains information about a line trace, in addition to FInputRayHit.
True if the ray hit the actual surface, rather than within a proximity (specified by PixelHitDistanceThreshold in GizmoElements).
| int32 UGizmoElementBase::FLineTraceOutput::HitPriority = 0 |
Client-defined hit priority. Higher priorities can optionally be used to prefer one hit over another