#include <GizmoElementBase.h>
◆ GetCurrentLineColor()
| FLinearColor UGizmoElementBase::FRenderTraversalState::GetCurrentLineColor |
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◆ GetCurrentMaterial()
| const UMaterialInterface * UGizmoElementBase::FRenderTraversalState::GetCurrentMaterial |
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◆ GetCurrentVertexColor()
| FLinearColor UGizmoElementBase::FRenderTraversalState::GetCurrentVertexColor |
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◆ Initialize()
◆ InteractionState
◆ LineRenderState
◆ LocalToWorldTransform
| FTransform UGizmoElementBase::FRenderTraversalState::LocalToWorldTransform |
◆ MeshRenderState
◆ PixelToWorldScale
| double UGizmoElementBase::FRenderTraversalState::PixelToWorldScale = 1.0 |
The documentation for this struct was generated from the following file: