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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <InterchangeFactoryBase.h>
Public Attributes | |
| ULevel * | Level = nullptr |
| FString | ObjectName |
| UInterchangeFactoryBaseNode * | FactoryNode = nullptr |
| const UInterchangeBaseNodeContainer * | NodeContainer = nullptr |
| const UInterchangeSourceData * | SourceData = nullptr |
| UObject * | ReimportObject = nullptr |
| const UInterchangeFactoryBaseNode * | ReimportFactoryNode = nullptr |
| TArray< TObjectPtr< UObject > > | ImportAssets |
| bool | bIsReimport = false |
| int32 | AsyncHelperUid = INDEX_NONE |
Parameters to pass to the SpawnActor function.
| int32 UInterchangeFactoryBase::FImportSceneObjectsParams::AsyncHelperUid = INDEX_NONE |
true if we are re-importing
| UInterchangeFactoryBaseNode* UInterchangeFactoryBase::FImportSceneObjectsParams::FactoryNode = nullptr |
The base node that describes how to create the asset.
| TArray<TObjectPtr<UObject> > UInterchangeFactoryBase::FImportSceneObjectsParams::ImportAssets |
Get all assets we are importing the actor could point on
| ULevel* UInterchangeFactoryBase::FImportSceneObjectsParams::Level = nullptr |
The level in which to create the scene objects.
| const UInterchangeBaseNodeContainer* UInterchangeFactoryBase::FImportSceneObjectsParams::NodeContainer = nullptr |
The node container associated with the current source index.
| FString UInterchangeFactoryBase::FImportSceneObjectsParams::ObjectName |
The name to give to the created actor.
| const UInterchangeFactoryBaseNode* UInterchangeFactoryBase::FImportSceneObjectsParams::ReimportFactoryNode = nullptr |
Factory base node associated with the reimported scene node.
| UObject* UInterchangeFactoryBase::FImportSceneObjectsParams::ReimportObject = nullptr |
If not null, the factory must perform a reimport of the scene node.
| const UInterchangeSourceData* UInterchangeFactoryBase::FImportSceneObjectsParams::SourceData = nullptr |
The source data. TODO: we have to refactor UAssetImportData, the source data should be the base class for this now