UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UInterchangeFactoryBaseNode Class Reference

#include <InterchangeFactoryBaseNode.h>

+ Inheritance diagram for UInterchangeFactoryBaseNode:

Public Member Functions

INTERCHANGECORE_API UInterchangeFactoryBaseNode ()
 
INTERCHANGECORE_API EReimportStrategyFlags GetReimportStrategyFlags () const
 
INTERCHANGECORE_API bool SetReimportStrategyFlags (const EReimportStrategyFlags &ReimportStrategyFlags)
 
INTERCHANGECORE_API bool ShouldSkipNodeImport () const
 
INTERCHANGECORE_API bool SetSkipNodeImport ()
 
INTERCHANGECORE_API bool UnsetSkipNodeImport ()
 
virtual INTERCHANGECORE_API class UClassGetObjectClass () const
 
INTERCHANGECORE_API bool GetCustomSubPath (FString &AttributeValue) const
 
INTERCHANGECORE_API bool SetCustomSubPath (const FString &AttributeValue)
 
INTERCHANGECORE_API bool GetCustomLevelUid (FString &AttributeValue) const
 
INTERCHANGECORE_API bool SetCustomLevelUid (const FString &AttributeValue)
 
INTERCHANGECORE_API int32 GetFactoryDependenciesCount () const
 
INTERCHANGECORE_API void GetFactoryDependencies (TArray< FString > &OutDependencies) const
 
INTERCHANGECORE_API void GetFactoryDependency (const int32 Index, FString &OutDependency) const
 
INTERCHANGECORE_API bool AddFactoryDependencyUid (const FString &DependencyUid)
 
INTERCHANGECORE_API bool RemoveFactoryDependencyUid (const FString &DependencyUid)
 
INTERCHANGECORE_API bool GetCustomReferenceObject (FSoftObjectPath &AttributeValue) const
 
INTERCHANGECORE_API bool SetCustomReferenceObject (const FSoftObjectPath &AttributeValue)
 
template<typename AttributeType >
void AddApplyAndFillDelegates (const FString &NodeAttributeKey, UClass *ObjectClass, const FName PropertyName)
 
template<typename AttributeType >
bool ApplyAttributeToObject (const FString &NodeAttributeKey, UObject *Object, const FName PropertyName) const
 
template<typename AttributeType >
bool FillAttributeFromObject (const FString &NodeAttributeKey, UObject *Object, const FName PropertyName)
 
virtual void CopyWithObject (const UInterchangeFactoryBaseNode *SourceNode, UObject *Object)
 
INTERCHANGECORE_API void ApplyAllCustomAttributeToObject (UObject *Object) const
 
INTERCHANGECORE_API void FillAllCustomAttributeFromObject (UObject *Object) const
 
INTERCHANGECORE_API void RestoreAllCustomAttributeDelegates ()
 
INTERCHANGECORE_API void RemoveCustomAttributesForClass (UClass *Class)
 
INTERCHANGECORE_API void RemoveAllCustomAttributeDelegates ()
 
INTERCHANGECORE_API bool ShouldForceNodeReimport () const
 
INTERCHANGECORE_API bool SetForceNodeReimport ()
 
INTERCHANGECORE_API bool UnsetForceNodeReimport ()
 
virtual bool IsRuntimeImportAllowed () const
 
template<>
bool ApplyAttributeToObject (const FString &NodeAttributeKey, UObject *Object, const FName PropertyName) const
 
template<>
bool ApplyAttributeToObject (const FString &NodeAttributeKey, UObject *Object, const FName PropertyName) const
 
template<>
bool FillAttributeFromObject (const FString &NodeAttributeKey, UObject *Object, const FName PropertyName)
 
template<>
bool FillAttributeFromObject (const FString &NodeAttributeKey, UObject *Object, const FName PropertyName)
 
- Public Member Functions inherited from UInterchangeBaseNode
INTERCHANGECORE_API UInterchangeBaseNode ()
 
INTERCHANGECORE_API void InitializeNode (const FString &UniqueID, const FString &DisplayLabel, const EInterchangeNodeContainerType NodeContainerType)
 
virtual INTERCHANGECORE_API FString GetTypeName () const
 
virtual INTERCHANGECORE_API FName GetIconName () const
 
template<typename T >
UE::Interchange::FAttributeStorage::TAttributeHandle< T > RegisterAttribute (const UE::Interchange::FAttributeKey &NodeAttributeKey, const T &Value)
 
virtual INTERCHANGECORE_API bool HasAttribute (const UE::Interchange::FAttributeKey &NodeAttributeKey) const
 
virtual INTERCHANGECORE_API UE::Interchange::EAttributeTypes GetAttributeType (const UE::Interchange::FAttributeKey &NodeAttributeKey) const
 
template<typename T >
UE::Interchange::FAttributeStorage::TAttributeHandle< T > GetAttributeHandle (const UE::Interchange::FAttributeKey &NodeAttributeKey) const
 
INTERCHANGECORE_API void GetAttributeKeys (TArray< UE::Interchange::FAttributeKey > &AttributeKeys) const
 
INTERCHANGECORE_API bool RemoveAttribute (const FString &NodeAttributeKey)
 
INTERCHANGECORE_API bool AddBooleanAttribute (const FString &NodeAttributeKey, const bool &Value)
 
INTERCHANGECORE_API bool GetBooleanAttribute (const FString &NodeAttributeKey, bool &OutValue) const
 
INTERCHANGECORE_API bool AddInt32Attribute (const FString &NodeAttributeKey, const int32 &Value)
 
INTERCHANGECORE_API bool GetInt32Attribute (const FString &NodeAttributeKey, int32 &OutValue) const
 
INTERCHANGECORE_API bool AddFloatAttribute (const FString &NodeAttributeKey, const float &Value)
 
INTERCHANGECORE_API bool GetFloatAttribute (const FString &NodeAttributeKey, float &OutValue) const
 
INTERCHANGECORE_API bool AddDoubleAttribute (const FString &NodeAttributeKey, const double &Value)
 
INTERCHANGECORE_API bool GetDoubleAttribute (const FString &NodeAttributeKey, double &OutValue) const
 
INTERCHANGECORE_API bool AddStringAttribute (const FString &NodeAttributeKey, const FString &Value)
 
INTERCHANGECORE_API bool GetStringAttribute (const FString &NodeAttributeKey, FString &OutValue) const
 
INTERCHANGECORE_API bool AddGuidAttribute (const FString &NodeAttributeKey, const FGuid &Value)
 
INTERCHANGECORE_API bool GetGuidAttribute (const FString &NodeAttributeKey, FGuid &OutValue) const
 
INTERCHANGECORE_API bool AddLinearColorAttribute (const FString &NodeAttributeKey, const FLinearColor &Value)
 
INTERCHANGECORE_API bool GetLinearColorAttribute (const FString &NodeAttributeKey, FLinearColor &OutValue) const
 
INTERCHANGECORE_API bool AddVector2Attribute (const FString &NodeAttributeKey, const FVector2f &Value)
 
INTERCHANGECORE_API bool GetVector2Attribute (const FString &NodeAttributeKey, FVector2f &OutValue) const
 
template<typename AttributeType >
AttributeType GetAttributeChecked (const FString &NodeAttributeKey) const
 
template<typename AttributeType >
bool GetAttribute (const FString &NodeAttributeKey, AttributeType &OutValue) const
 
template<typename AttributeType >
bool SetAttribute (const FString &NodeAttributeKey, const AttributeType &Value)
 
INTERCHANGECORE_API FString GetUniqueID () const
 
INTERCHANGECORE_API FString GetDisplayLabel () const
 
INTERCHANGECORE_API bool SetDisplayLabel (const FString &InDisplayLabel)
 
INTERCHANGECORE_API bool GetNamespace (FString &Namespace) const
 
INTERCHANGECORE_API FString GetParentUid () const
 
INTERCHANGECORE_API int32 GetDesiredChildIndex () const
 
INTERCHANGECORE_API int32 GetTargetNodeCount () const
 
INTERCHANGECORE_API void GetTargetNodeUids (TArray< FString > &OutTargetAssets) const
 
INTERCHANGECORE_API bool AddTargetNodeUid (const FString &AssetUid) const
 
INTERCHANGECORE_API bool RemoveTargetNodeUid (const FString &AssetUid) const
 
INTERCHANGECORE_API bool IsEnabled () const
 
INTERCHANGECORE_API bool SetEnabled (const bool bIsEnabled)
 
INTERCHANGECORE_API EInterchangeNodeContainerType GetNodeContainerType () const
 
virtual INTERCHANGECORE_API FGuid GetHash () const
 
virtual INTERCHANGECORE_API FString GetAssetName () const
 
virtual INTERCHANGECORE_API bool SetAssetName (const FString &AssetName)
 
virtual INTERCHANGECORE_API void Serialize (FArchive &Ar) override
 
virtual void AppendAssetRegistryTags (FAssetRegistryTagsContext Context) const
 
virtual void AppendAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const
 
- Public Member Functions inherited from UObject
COREUOBJECT_API UObject ()
 
COREUOBJECT_API UObject (const FObjectInitializer &ObjectInitializer)
 
COREUOBJECT_API UObject (EStaticConstructor, EObjectFlags InFlags)
 
COREUOBJECT_API UObject (FVTableHelper &Helper)
 
COREUOBJECT_API UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
template<class TReturnType >
TReturnTypeCreateEditorOnlyDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
COREUOBJECT_API void GetDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects)
 
COREUOBJECT_API UObjectGetDefaultSubobjectByName (FName ToFind)
 
virtual COREUOBJECT_API void PostInitProperties ()
 
virtual COREUOBJECT_API void PostReinitProperties ()
 
virtual void PostCDOContruct ()
 
virtual COREUOBJECT_API void PreSaveRoot (FObjectPreSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PostSaveRoot (FObjectPostSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PreSave (FObjectPreSaveContext SaveContext)
 
virtual COREUOBJECT_API void CollectSaveOverrides (FObjectCollectSaveOverridesContext SaveContext)
 
UE_FORCEINLINE_HINT bool Modify (bool bAlwaysMarkDirty=true)
 
UE_FORCEINLINE_HINT bool IsCapturingAsRootObjectForTransaction () const
 
virtual bool ResolveSubobject (const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists)
 
virtual bool IsReadyForAsyncPostLoad () const
 
virtual COREUOBJECT_API void PostLoad ()
 
virtual COREUOBJECT_API void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
virtual COREUOBJECT_API void BeginDestroy ()
 
virtual bool IsReadyForFinishDestroy ()
 
virtual COREUOBJECT_API void FinishDestroy ()
 
virtual COREUOBJECT_API void Serialize (FStructuredArchive::FRecord Record)
 
virtual void ShutdownAfterError ()
 
virtual void PostInterpChange (FProperty *PropertyThatChanged)
 
virtual COREUOBJECT_API void PostRename (UObject *OldOuter, const FName OldName)
 
virtual void PreDuplicate (FObjectDuplicationParameters &DupParams)
 
virtual void PostDuplicate (bool bDuplicateForPIE)
 
virtual void PostDuplicate (EDuplicateMode::Type DuplicateMode)
 
virtual COREUOBJECT_API bool NeedsLoadForClient () const
 
virtual COREUOBJECT_API bool NeedsLoadForServer () const
 
virtual COREUOBJECT_API bool NeedsLoadForTargetPlatform (const class ITargetPlatform *TargetPlatform) const
 
virtual bool NeedsLoadForEditorGame () const
 
virtual bool IsEditorOnly () const
 
virtual bool HasNonEditorOnlyReferences () const
 
virtual bool IsPostLoadThreadSafe () const
 
virtual COREUOBJECT_API bool IsDestructionThreadSafe () const
 
virtual COREUOBJECT_API void GetPreloadDependencies (TArray< UObject * > &OutDeps)
 
virtual void GetPrestreamPackages (TArray< UObject * > &OutPrestream)
 
virtual void ExportCustomProperties (FOutputDevice &Out, uint32 Indent)
 
virtual void ImportCustomProperties (const TCHAR *SourceText, FFeedbackContext *Warn)
 
virtual void PostEditImport ()
 
virtual void PostReloadConfig (class FProperty *PropertyThatWasLoaded)
 
virtual COREUOBJECT_API bool Rename (const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None)
 
virtual FString GetDesc ()
 
COREUOBJECT_API UScriptStructGetSparseClassDataStruct () const
 
virtual bool GetNativePropertyValues (TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) const
 
virtual COREUOBJECT_API void GetResourceSizeEx (FResourceSizeEx &CumulativeResourceSize)
 
SIZE_T GetResourceSizeBytes (EResourceSizeMode::Type Mode)
 
virtual FName GetExporterName (void)
 
COREUOBJECT_API void CallAddReferencedObjects (FReferenceCollector &Collector)
 
virtual FRestoreForUObjectOverwriteGetRestoreForUObjectOverwrite ()
 
virtual bool AreNativePropertiesIdenticalTo (UObject *Other) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetData &Out) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context, FAssetData &Out) const
 
virtual COREUOBJECT_API bool IsAsset () const
 
virtual COREUOBJECT_API FPrimaryAssetId GetPrimaryAssetId () const
 
virtual COREUOBJECT_API bool IsLocalizedResource () const
 
virtual COREUOBJECT_API bool IsSafeForRootSet () const
 
virtual COREUOBJECT_API void TagSubobjects (EObjectFlags NewFlags)
 
virtual COREUOBJECT_API void GetLifetimeReplicatedProps (TArray< class FLifetimeProperty > &OutLifetimeProps) const
 
virtual COREUOBJECT_API void GetReplicatedCustomConditionState (FCustomPropertyConditionState &OutActiveState) const
 
virtual COREUOBJECT_API void RegisterReplicationFragments (UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags)
 
virtual COREUOBJECT_API bool IsNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsFullNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsSupportedForNetworking () const
 
virtual void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList)
 
virtual COREUOBJECT_API void PreNetReceive ()
 
virtual COREUOBJECT_API void PostNetReceive ()
 
virtual void PostRepNotifies ()
 
virtual COREUOBJECT_API void PreDestroyFromReplication ()
 
COREUOBJECT_API bool IsSelected () const
 
COREUOBJECT_API void SerializeScriptProperties (FArchive &Ar) const
 
COREUOBJECT_API void SerializeScriptProperties (FStructuredArchive::FSlot Slot) const
 
COREUOBJECT_API void ReinitializeProperties (UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL)
 
COREUOBJECT_API FString GetDetailedInfo () const
 
COREUOBJECT_API bool ConditionalBeginDestroy ()
 
COREUOBJECT_API bool ConditionalFinishDestroy ()
 
COREUOBJECT_API void ConditionalPostLoad ()
 
COREUOBJECT_API void ConditionalPreload ()
 
COREUOBJECT_API void ConditionalPostLoadSubobjects (struct FObjectInstancingGraph *OuterInstanceGraph=NULL)
 
bool IsBasedOnArchetype (const UObject *const SomeObject) const
 
COREUOBJECT_API UFunctionFindFunction (FName InName) const
 
COREUOBJECT_API UFunctionFindFunctionChecked (FName InName) const
 
virtual COREUOBJECT_API void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) const
 
COREUOBJECT_API void CollectDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) const
 
COREUOBJECT_API bool CheckDefaultSubobjects (bool bForceCheck=false) const
 
COREUOBJECT_API void SaveConfig (uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true)
 
COREUOBJECT_API void SaveConfig (const FSaveConfigContext &Context)
 
COREUOBJECT_API void UpdateDefaultConfigFile (const FString &SpecificFileLocation="")
 
COREUOBJECT_API bool TryUpdateDefaultConfigFile (const FString &SpecificFileLocation="", bool bWarnIfFail=true)
 
COREUOBJECT_API void UpdateGlobalUserConfigFile ()
 
COREUOBJECT_API void UpdateProjectUserConfigFile ()
 
COREUOBJECT_API void UpdateSinglePropertyInConfigFile (const FProperty *InProperty, const FString &InConfigIniName)
 
COREUOBJECT_API FString GetDefaultConfigFilename () const
 
COREUOBJECT_API FString GetGlobalUserConfigFilename () const
 
COREUOBJECT_API FString GetProjectUserConfigFilename () const
 
virtual const TCHARGetConfigOverridePlatform () const
 
virtual void OverrideConfigSection (FString &SectionName)
 
virtual void OverridePerObjectConfigSection (FString &SectionName)
 
COREUOBJECT_API void LoadConfig (UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr)
 
COREUOBJECT_API void ReloadConfig (UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL)
 
COREUOBJECT_API void ParseParms (const TCHAR *Parms)
 
COREUOBJECT_API void OutputReferencers (FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL)
 
COREUOBJECT_API void RetrieveReferencers (TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers)
 
COREUOBJECT_API void SetLinker (FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false)
 
COREUOBJECT_API UObjectGetArchetype () const
 
COREUOBJECT_API void GetArchetypeInstances (TArray< UObject * > &Instances)
 
COREUOBJECT_API void InstanceSubobjectTemplates (struct FObjectInstancingGraph *InstanceGraph=NULL)
 
template<class T >
bool Implements () const
 
virtual COREUOBJECT_API void ProcessEvent (UFunction *Function, void *Parms)
 
virtual int32 GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
virtual bool CallRemoteFunction (UFunction *Function, void *Parms, struct FOutParmRec *OutParms, FFrame *Stack)
 
COREUOBJECT_API bool CallFunctionByNameWithArguments (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false)
 
COREUOBJECT_API void CallFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
 DECLARE_FUNCTION (ProcessInternal)
 
virtual bool ProcessConsoleExec (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor)
 
COREUOBJECT_API void SkipFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
virtual UClassRegenerateClass (UClass *ClassToRegenerate, UObject *PreviousCDO)
 
COREUOBJECT_API bool IsInBlueprint () const
 
COREUOBJECT_API void DestroyNonNativeProperties ()
 
virtual void MarkAsEditorOnlySubobject ()
 
COREUOBJECT_API void AbortInsideMemberFunction () const
 
 DECLARE_FUNCTION (execUndefined)
 
 DECLARE_FUNCTION (execLocalVariable)
 
 DECLARE_FUNCTION (execInstanceVariable)
 
 DECLARE_FUNCTION (execDefaultVariable)
 
 DECLARE_FUNCTION (execLocalOutVariable)
 
 DECLARE_FUNCTION (execInterfaceVariable)
 
 DECLARE_FUNCTION (execClassSparseDataVariable)
 
 DECLARE_FUNCTION (execInterfaceContext)
 
 DECLARE_FUNCTION (execArrayElement)
 
 DECLARE_FUNCTION (execBoolVariable)
 
 DECLARE_FUNCTION (execClassDefaultVariable)
 
 DECLARE_FUNCTION (execEndFunctionParms)
 
 DECLARE_FUNCTION (execNothing)
 
 DECLARE_FUNCTION (execNothingInt32)
 
 DECLARE_FUNCTION (execNothingOp4a)
 
 DECLARE_FUNCTION (execBreakpoint)
 
 DECLARE_FUNCTION (execTracepoint)
 
 DECLARE_FUNCTION (execWireTracepoint)
 
 DECLARE_FUNCTION (execInstrumentation)
 
 DECLARE_FUNCTION (execEndOfScript)
 
 DECLARE_FUNCTION (execReturnNothing)
 
 DECLARE_FUNCTION (execEmptyParmValue)
 
 DECLARE_FUNCTION (execJump)
 
 DECLARE_FUNCTION (execJumpIfNot)
 
 DECLARE_FUNCTION (execAssert)
 
 DECLARE_FUNCTION (execPushExecutionFlow)
 
 DECLARE_FUNCTION (execPopExecutionFlow)
 
 DECLARE_FUNCTION (execComputedJump)
 
 DECLARE_FUNCTION (execPopExecutionFlowIfNot)
 
 DECLARE_FUNCTION (execLet)
 
 DECLARE_FUNCTION (execLetObj)
 
 DECLARE_FUNCTION (execLetWeakObjPtr)
 
 DECLARE_FUNCTION (execLetBool)
 
 DECLARE_FUNCTION (execLetDelegate)
 
 DECLARE_FUNCTION (execLetMulticastDelegate)
 
 DECLARE_FUNCTION (execAddMulticastDelegate)
 
 DECLARE_FUNCTION (execClearMulticastDelegate)
 
 DECLARE_FUNCTION (execEatReturnValue)
 
 DECLARE_FUNCTION (execRemoveMulticastDelegate)
 
 DECLARE_FUNCTION (execSelf)
 
 DECLARE_FUNCTION (execContext)
 
 DECLARE_FUNCTION (execContext_FailSilent)
 
 DECLARE_FUNCTION (execStructMemberContext)
 
 DECLARE_FUNCTION (execVirtualFunction)
 
 DECLARE_FUNCTION (execFinalFunction)
 
 DECLARE_FUNCTION (execLocalVirtualFunction)
 
 DECLARE_FUNCTION (execLocalFinalFunction)
 
 DECLARE_FUNCTION (execStructCmpEq)
 
 DECLARE_FUNCTION (execStructCmpNe)
 
 DECLARE_FUNCTION (execStructMember)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execNotEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execNotEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execIntConst)
 
 DECLARE_FUNCTION (execInt64Const)
 
 DECLARE_FUNCTION (execUInt64Const)
 
 DECLARE_FUNCTION (execSkipOffsetConst)
 
 DECLARE_FUNCTION (execFloatConst)
 
 DECLARE_FUNCTION (execDoubleConst)
 
 DECLARE_FUNCTION (execStringConst)
 
 DECLARE_FUNCTION (execUnicodeStringConst)
 
 DECLARE_FUNCTION (execTextConst)
 
 DECLARE_FUNCTION (execPropertyConst)
 
 DECLARE_FUNCTION (execObjectConst)
 
 DECLARE_FUNCTION (execSoftObjectConst)
 
 DECLARE_FUNCTION (execFieldPathConst)
 
 DECLARE_FUNCTION (execInstanceDelegate)
 
 DECLARE_FUNCTION (execNameConst)
 
 DECLARE_FUNCTION (execByteConst)
 
 DECLARE_FUNCTION (execIntZero)
 
 DECLARE_FUNCTION (execIntOne)
 
 DECLARE_FUNCTION (execTrue)
 
 DECLARE_FUNCTION (execFalse)
 
 DECLARE_FUNCTION (execNoObject)
 
 DECLARE_FUNCTION (execNullInterface)
 
 DECLARE_FUNCTION (execIntConstByte)
 
 DECLARE_FUNCTION (execRotationConst)
 
 DECLARE_FUNCTION (execVectorConst)
 
 DECLARE_FUNCTION (execVector3fConst)
 
 DECLARE_FUNCTION (execTransformConst)
 
 DECLARE_FUNCTION (execStructConst)
 
 DECLARE_FUNCTION (execSetArray)
 
 DECLARE_FUNCTION (execSetSet)
 
 DECLARE_FUNCTION (execSetMap)
 
 DECLARE_FUNCTION (execArrayConst)
 
 DECLARE_FUNCTION (execSetConst)
 
 DECLARE_FUNCTION (execMapConst)
 
 DECLARE_FUNCTION (execBitFieldConst)
 
 DECLARE_FUNCTION (execNew)
 
 DECLARE_FUNCTION (execClassContext)
 
 DECLARE_FUNCTION (execNativeParm)
 
 DECLARE_FUNCTION (execCast)
 
 DECLARE_FUNCTION (execDynamicCast)
 
 DECLARE_FUNCTION (execMetaCast)
 
 DECLARE_FUNCTION (execInterfaceCast)
 
 DECLARE_FUNCTION (execDoubleToFloatCast)
 
 DECLARE_FUNCTION (execFloatToDoubleCast)
 
 DECLARE_FUNCTION (execObjectToBool)
 
 DECLARE_FUNCTION (execInterfaceToBool)
 
 DECLARE_FUNCTION (execObjectToInterface)
 
 DECLARE_FUNCTION (execInterfaceToInterface)
 
 DECLARE_FUNCTION (execInterfaceToObject)
 
 DECLARE_FUNCTION (execGetDynArrayElement)
 
 DECLARE_FUNCTION (execSetDynArrayElement)
 
 DECLARE_FUNCTION (execGetDynArrayLength)
 
 DECLARE_FUNCTION (execSetDynArrayLength)
 
 DECLARE_FUNCTION (execDynArrayInsert)
 
 DECLARE_FUNCTION (execDynArrayRemove)
 
 DECLARE_FUNCTION (execDynArrayFind)
 
 DECLARE_FUNCTION (execDynArrayFindStruct)
 
 DECLARE_FUNCTION (execDynArrayAdd)
 
 DECLARE_FUNCTION (execDynArrayAddItem)
 
 DECLARE_FUNCTION (execDynArrayInsertItem)
 
 DECLARE_FUNCTION (execDynArrayRemoveItem)
 
 DECLARE_FUNCTION (execDynArraySort)
 
 DECLARE_FUNCTION (execBindDelegate)
 
 DECLARE_FUNCTION (execCallMulticastDelegate)
 
 DECLARE_FUNCTION (execLetValueOnPersistentFrame)
 
 DECLARE_FUNCTION (execCallMathFunction)
 
 DECLARE_FUNCTION (execSwitchValue)
 
 DECLARE_FUNCTION (execArrayGetByRef)
 
 DECLARE_FUNCTION (execAutoRtfmTransact)
 
 DECLARE_FUNCTION (execAutoRtfmStopTransact)
 
 DECLARE_FUNCTION (execAutoRtfmAbortIfNot)
 
void ExecuteUbergraph (int32 EntryPoint)
 
virtual void ValidateGeneratedRepEnums (const TArray< struct FRepRecord > &ClassReps) const
 
virtual uint64 GetNetPushIdDynamic () const
 
- Public Member Functions inherited from UObjectBaseUtility
 UObjectBaseUtility ()
 
 UObjectBaseUtility (EObjectFlags InFlags)
 
void SetFlags (EObjectFlags NewFlags)
 
void ClearFlags (EObjectFlags FlagsToClear)
 
bool HasAnyFlags (EObjectFlags FlagsToCheck) const
 
bool HasAllFlags (EObjectFlags FlagsToCheck) const
 
UE_FORCEINLINE_HINT EObjectFlags GetMaskedFlags (EObjectFlags Mask=RF_AllFlags) const
 
UE_FORCEINLINE_HINT void Mark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT void UnMark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAnyMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAllMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT EObjectMark GetAllMarks () const
 
void MarkAsGarbage ()
 
void ClearGarbage ()
 
UE_FORCEINLINE_HINT void AddToRoot ()
 
UE_FORCEINLINE_HINT void RemoveFromRoot ()
 
UE_FORCEINLINE_HINT bool IsRooted () const
 
UE_FORCEINLINE_HINT int32 GetRefCount () const
 
bool ThisThreadAtomicallyClearedRFUnreachable ()
 
UE_FORCEINLINE_HINT bool IsUnreachable () const
 
UE_FORCEINLINE_HINT bool IsNative () const
 
void SetInternalFlags (EInternalObjectFlags FlagsToSet) const
 
UE_FORCEINLINE_HINT EInternalObjectFlags GetInternalFlags () const
 
UE_FORCEINLINE_HINT bool HasAnyInternalFlags (EInternalObjectFlags FlagsToCheck) const
 
void ClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
bool AtomicallyClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
COREUOBJECT_API FString GetFullName (const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API FString GetPathName (const UObject *StopOuter=NULL) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FString &ResultString) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FStringBuilderBase &ResultString) const
 
virtual bool CanBeClusterRoot () const
 
virtual COREUOBJECT_API bool CanBeInCluster () const
 
virtual COREUOBJECT_API void CreateCluster ()
 
virtual void OnClusterMarkedAsPendingKill ()
 
COREUOBJECT_API void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false)
 
COREUOBJECT_API FString GetFullGroupName (bool bStartWithOuter) const
 
UE_FORCEINLINE_HINT FString GetName () const
 
UE_FORCEINLINE_HINT void GetName (FString &ResultString) const
 
UE_FORCEINLINE_HINT void AppendName (FString &ResultString) const
 
COREUOBJECT_API bool IsPackageExternal () const
 
COREUOBJECT_API void DetachExternalPackage ()
 
COREUOBJECT_API void ReattachExternalPackage ()
 
COREUOBJECT_API UObjectGetOutermostObject () const
 
COREUOBJECT_API UPackageGetPackage () const
 
UE_INTERNAL virtual COREUOBJECT_API UE::Core::FVersePath GetVersePath () const
 
COREUOBJECT_API UPackageGetOutermost () const
 
COREUOBJECT_API bool MarkPackageDirty () const
 
COREUOBJECT_API bool IsTemplate (EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) const
 
COREUOBJECT_API UObjectGetTypedOuter (UClass *Target) const
 
template<typename T >
T * GetTypedOuter () const
 
template<typename InterfaceClassType >
InterfaceClassTypeGetImplementingOuter () const
 
COREUOBJECT_API UObjectBaseUtilityGetImplementingOuterObject (const UClass *InInterfaceClass) const
 
COREUOBJECT_API bool IsIn (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsIn (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInOuter (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsInPackage (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInA (const UClass *SomeBaseClass) const
 
COREUOBJECT_API bool RootPackageHasAnyFlags (uint32 CheckFlagMask) const
 
template<typename OtherClassType >
bool IsA (OtherClassType SomeBase) const
 
template<class T >
bool IsA () const
 
COREUOBJECT_API const UClassFindNearestCommonBaseClass (const UClass *TestClass) const
 
COREUOBJECT_API voidGetInterfaceAddress (UClass *InterfaceClass)
 
COREUOBJECT_API voidGetNativeInterfaceAddress (UClass *InterfaceClass)
 
const voidGetNativeInterfaceAddress (UClass *InterfaceClass) const
 
COREUOBJECT_API bool IsTemplateForSubobjects (EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) const
 
COREUOBJECT_API bool IsDefaultSubobject () const
 
COREUOBJECT_API class FLinkerLoadGetLinker () const
 
COREUOBJECT_API int32 GetLinkerIndex () const
 
COREUOBJECT_API FPackageFileVersion GetLinkerUEVersion () const
 
int32 GetLinkerUE4Version () const
 
COREUOBJECT_API int32 GetLinkerLicenseeUEVersion () const
 
int32 GetLinkerLicenseeUE4Version () const
 
COREUOBJECT_API int32 GetLinkerCustomVersion (FGuid CustomVersionKey) const
 
UE_FORCEINLINE_HINT bool operator< (const UObjectBaseUtility &Other) const
 
TStatId GetStatID (bool bForDeferredUse=false) const
 
- Public Member Functions inherited from UObjectBase
COREUOBJECT_API UObjectBase (UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId())
 
virtual COREUOBJECT_API ~UObjectBase ()
 
COREUOBJECT_API bool IsValidLowLevel () const
 
COREUOBJECT_API bool IsValidLowLevelFast (bool bRecursive=true) const
 
FORCEINLINE uint32 GetUniqueID () const
 
FORCEINLINE UClassGetClass () const
 
FORCEINLINE UObjectGetOuter () const
 
FORCEINLINE FName GetFName () const
 
virtual COREUOBJECT_API FName GetFNameForStatID () const
 
COREUOBJECT_API UPackageGetExternalPackage () const
 
COREUOBJECT_API void SetExternalPackage (UPackage *InPackage)
 
COREUOBJECT_API UPackageGetExternalPackageInternal () const
 
COREUOBJECT_API void MarkAsReachable () const
 
COREUOBJECT_API void AddRef () const
 
COREUOBJECT_API void ReleaseRef () const
 
FORCEINLINE EObjectFlags GetFlags () const
 
FORCENOINLINE void AtomicallySetFlags (EObjectFlags FlagsToAdd)
 
FORCENOINLINE void AtomicallyClearFlags (EObjectFlags FlagsToClear)
 

Static Public Member Functions

static INTERCHANGECORE_API FString BuildFactoryNodeUid (const FString &TranslatedNodeUid)
 
static INTERCHANGECORE_API FString BuildTranslatedNodeUid (const FString &InFactoryNodeUid)
 
static INTERCHANGECORE_API UInterchangeFactoryBaseNodeDuplicateWithObject (const UInterchangeFactoryBaseNode *SourceNode, UObject *Object)
 
- Static Public Member Functions inherited from UInterchangeBaseNode
static INTERCHANGECORE_API FString InvalidNodeUid ()
 
static INTERCHANGECORE_API void CompareNodeStorage (const UInterchangeBaseNode *NodeA, const UInterchangeBaseNode *NodeB, TArray< UE::Interchange::FAttributeKey > &RemovedAttributes, TArray< UE::Interchange::FAttributeKey > &AddedAttributes, TArray< UE::Interchange::FAttributeKey > &ModifiedAttributes)
 
static INTERCHANGECORE_API void CopyStorageAttributes (const UInterchangeBaseNode *SourceNode, UInterchangeBaseNode *DestinationNode, const TArray< UE::Interchange::FAttributeKey > &AttributeKeys)
 
static INTERCHANGECORE_API void CopyStorageAttributes (const UInterchangeBaseNode *SourceNode, UE::Interchange::FAttributeStorage &DestinationStorage, const TArray< UE::Interchange::FAttributeKey > &AttributeKeys)
 
static INTERCHANGECORE_API void CopyStorageAttributes (const UE::Interchange::FAttributeStorage &SourceStorage, UInterchangeBaseNode *DestinationNode, const TArray< UE::Interchange::FAttributeKey > &AttributeKeys)
 
static INTERCHANGECORE_API void CopyStorageAttributes (const UInterchangeBaseNode *SourceNode, UE::Interchange::FAttributeStorage &DestinationStorage, const TArray< TPair< UE::Interchange::FAttributeKey, UE::Interchange::FAttributeKey > > &SrcDestAttributeKeys)
 
static INTERCHANGECORE_API void CopyStorage (const UInterchangeBaseNode *SourceNode, UInterchangeBaseNode *DestinationNode)
 
- Static Public Member Functions inherited from UObject
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedServer (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedClient (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API bool CanCreateInCurrentContext (UObject *Template)
 
static COREUOBJECT_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
static COREUOBJECT_API const FNameSourceFileTagName ()
 
static COREUOBJECT_API UObjectGetArchetypeFromRequiredInfo (const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static bool IsGarbageEliminationEnabled ()
 
static bool IsPendingKillEnabled ()
 
static void SetGarbageEliminationEnabled (bool bEnabled)
 
static COREUOBJECT_API void ReloadObjectsFromModifiedConfigSections (const class FConfigModificationTracker *ChangeTracker)
 
- Static Public Member Functions inherited from UObjectBase
static COREUOBJECT_API FString RemoveClassPrefix (const TCHAR *ClassName)
 
static void PrefetchClass (UObject *Object)
 
static void PrefetchOuter (UObject *Object)
 

Protected Member Functions

virtual INTERCHANGECORE_API void OnRestoreAllCustomAttributeDelegates ()
 
- Protected Member Functions inherited from UInterchangeBaseNode
bool SetNamespace (const FString &InNamespace)
 
bool SetDesiredChildIndex (const int32 &ChildIndex)
 
bool SetParentUid (const FString &ParentUid)
 
- Protected Member Functions inherited from UObject
virtual FString GetDetailedInfoInternal () const
 
COREUOBJECT_API bool CanCheckDefaultSubObjects (bool bForceCheck, bool &bResult) const
 
virtual COREUOBJECT_API bool CheckDefaultSubobjectsInternal () const
 
- Protected Member Functions inherited from UObjectBase
 UObjectBase ()
 
COREUOBJECT_API UObjectBase (EObjectFlags InFlags)
 
COREUOBJECT_API void LowLevelRename (FName NewName, UObject *NewOuter=NULL)
 
virtual void RegisterDependencies ()
 
COREUOBJECT_API void Register (class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name)
 
COREUOBJECT_API void Register (const TCHAR *PackageName, const TCHAR *Name)
 
virtual COREUOBJECT_API void DeferredRegister (UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *Name)
 
FORCEINLINE void SetFlagsTo (EObjectFlags NewFlags)
 

Protected Attributes

UE::Interchange::TArrayAttributeHelper< FString > FactoryDependencies
 
TMap< UClass *, TArray< UE::Interchange::FApplyAttributeToAsset > > ApplyCustomAttributeDelegates
 
TMap< UClass *, TArray< UE::Interchange::FFillAttributeToAsset > > FillCustomAttributeDelegates
 
UE::Interchange::TArrayAttributeHelper< FString > AttributesAppliedThroughDelegates
 
TSet< FString > AttributesAppliedThroughDelegatesKeySet
 
- Protected Attributes inherited from UInterchangeBaseNode
TSharedPtr< UE::Interchange::FAttributeStorage, ESPMode::ThreadSafeAttributes
 
bool bIsInitialized = false
 
UE::Interchange::TArrayAttributeHelper< FString > TargetNodes
 
friend UInterchangeBaseNodeContainer
 

Additional Inherited Members

- Public Types inherited from UObject
enum class  ENetFields_Private { NETFIELD_REP_START = 0 , NETFIELD_REP_END = -1 }
 
typedef UObject WithinClass
 
- Static Public Attributes inherited from UInterchangeBaseNode
static constexpr const TCHARHierarchySeparator = TEXT("\\")
 

Detailed Description

This struct is used to store and retrieve key-value attributes. The attributes are stored in a generic FAttributeStorage that serializes the values in a TArray64<uint8>. See UE::Interchange::EAttributeTypes to know the supported template types. This is an abstract class. This is the base class of the Interchange node graph format; all classes in this format should derive from this class.

Constructor & Destructor Documentation

◆ UInterchangeFactoryBaseNode()

UInterchangeFactoryBaseNode::UInterchangeFactoryBaseNode ( )

Member Function Documentation

◆ AddApplyAndFillDelegates()

template<typename AttributeType >
void UInterchangeFactoryBaseNode::AddApplyAndFillDelegates ( const FString &  NodeAttributeKey,
UClass ObjectClass,
const FName  PropertyName 
)
inline

Adds the delegates that will read and write the attribute value to a UObject.

Parameters
NodeAttributeKeyThe key of the attribute for which we are adding the delegates.
ObjectClassThe class of the object that we will apply and fill on.
PropertyNameThe name of the property of the ObjectClass that we will read and write to.

◆ AddFactoryDependencyUid()

bool UInterchangeFactoryBaseNode::AddFactoryDependencyUid ( const FString &  DependencyUid)

Add one dependency to this object.

◆ ApplyAllCustomAttributeToObject()

void UInterchangeFactoryBaseNode::ApplyAllCustomAttributeToObject ( UObject Object) const

Each Attribute that was set and has a delegate set for the specified UObject->UClass will have the delegate executed so it applies the attribute to the UObject property. See the macros IMPLEMENT_NODE_ATTRIBUTE_SETTER at the top of the file to know how delegates are setup for properties.

◆ ApplyAttributeToObject() [1/3]

template<typename AttributeType >
bool UInterchangeFactoryBaseNode::ApplyAttributeToObject ( const FString &  NodeAttributeKey,
UObject Object,
const FName  PropertyName 
) const
inline

Writes an attribute value to a UObject.

Parameters
NodeAttributeKeyThe key for the attribute to write.
ObjectThe object to write to.
PropertyNameThe name of the property to write to on the Object.
Returns
True if the operation succeeded.

◆ ApplyAttributeToObject() [2/3]

template<>
bool UInterchangeFactoryBaseNode::ApplyAttributeToObject ( const FString &  NodeAttributeKey,
UObject Object,
const FName  PropertyName 
) const
inline

Specialized version of ApplyAttributeToObject for strings. If the target property is an FObjectPropertyBase, treat the string as an object path.

◆ ApplyAttributeToObject() [3/3]

template<>
bool UInterchangeFactoryBaseNode::ApplyAttributeToObject ( const FString &  NodeAttributeKey,
UObject Object,
const FName  PropertyName 
) const
inline

Specialized version of ApplyAttributeToObject for bools. If the target property is an FBoolProperty, treat the property as a bitfield.

◆ BuildFactoryNodeUid()

FString UInterchangeFactoryBaseNode::BuildFactoryNodeUid ( const FString &  TranslatedNodeUid)
static

◆ BuildTranslatedNodeUid()

FString UInterchangeFactoryBaseNode::BuildTranslatedNodeUid ( const FString &  InFactoryNodeUid)
static

◆ CopyWithObject()

virtual void UInterchangeFactoryBaseNode::CopyWithObject ( const UInterchangeFactoryBaseNode SourceNode,
UObject Object 
)
inlinevirtual

Copies all the attributes from SourceNode to this node.

Parameters
SourceNodeThe source factory node to copy from.
ObjectThe object to build delegates on custom attributes from, if applicable.

◆ DuplicateWithObject()

UInterchangeFactoryBaseNode * UInterchangeFactoryBaseNode::DuplicateWithObject ( const UInterchangeFactoryBaseNode SourceNode,
UObject Object 
)
static

Copies all the custom attributes from SourceNode to this node, and gets the appropriate values from Object.

Parameters
SourceNodeThe source factory node to copy from.
ObjectThe object to fill custom attributes' values from, if applicable.

◆ FillAllCustomAttributeFromObject()

void UInterchangeFactoryBaseNode::FillAllCustomAttributeFromObject ( UObject Object) const

◆ FillAttributeFromObject() [1/3]

template<typename AttributeType >
bool UInterchangeFactoryBaseNode::FillAttributeFromObject ( const FString &  NodeAttributeKey,
UObject Object,
const FName  PropertyName 
)
inline

Reads an attribute value from a UObject.

Parameters
NodeAttributeKeyThe key for the attribute to read.
ObjectThe object to read from.
PropertyNameThe name of the property to read from on the Object.
Returns
True if the operation succeeded.

◆ FillAttributeFromObject() [2/3]

template<>
bool UInterchangeFactoryBaseNode::FillAttributeFromObject ( const FString &  NodeAttributeKey,
UObject Object,
const FName  PropertyName 
)
inline

Specialized version of FillAttributeFromObject for strings. If the target property is an FObjectPropertyBase, treat the string as an object path.

◆ FillAttributeFromObject() [3/3]

template<>
bool UInterchangeFactoryBaseNode::FillAttributeFromObject ( const FString &  NodeAttributeKey,
UObject Object,
const FName  PropertyName 
)
inline

Specialized version of FillAttributeFromObject for bools. If the target property is an FBoolProperty, treat the property as a bitfield.

◆ GetCustomLevelUid()

bool UInterchangeFactoryBaseNode::GetCustomLevelUid ( FString &  AttributeValue) const

If this node represent a scene asset (actor), return a specific level in which we will create this scene asset.

◆ GetCustomReferenceObject()

bool UInterchangeFactoryBaseNode::GetCustomReferenceObject ( FSoftObjectPath AttributeValue) const

Return the custom ReferenceObject: the UObject this factory node has created.

◆ GetCustomSubPath()

bool UInterchangeFactoryBaseNode::GetCustomSubPath ( FString &  AttributeValue) const

Return the custom sub-path under PackageBasePath where the assets will be created.

◆ GetFactoryDependencies()

void UInterchangeFactoryBaseNode::GetFactoryDependencies ( TArray< FString > &  OutDependencies) const

Retrieve the dependencies for this object.

◆ GetFactoryDependenciesCount()

int32 UInterchangeFactoryBaseNode::GetFactoryDependenciesCount ( ) const

Retrieve the number of factory dependencies for this object.

◆ GetFactoryDependency()

void UInterchangeFactoryBaseNode::GetFactoryDependency ( const int32  Index,
FString &  OutDependency 
) const

Retrieve one dependency for this object.

◆ GetObjectClass()

UClass * UInterchangeFactoryBaseNode::GetObjectClass ( ) const
virtual

Return the UClass of the object we represent, so we can find the factory/writer.

◆ GetReimportStrategyFlags()

EReimportStrategyFlags UInterchangeFactoryBaseNode::GetReimportStrategyFlags ( ) const

Return the reimport strategy flags.

◆ IsRuntimeImportAllowed()

virtual bool UInterchangeFactoryBaseNode::IsRuntimeImportAllowed ( ) const
inlinevirtual

Return if the import of the class is allowed at runtime.

◆ OnRestoreAllCustomAttributeDelegates()

void UInterchangeFactoryBaseNode::OnRestoreAllCustomAttributeDelegates ( )
protectedvirtual

Adds apply and fill delegates for attributes again that were using custom delegates.

◆ RemoveAllCustomAttributeDelegates()

void UInterchangeFactoryBaseNode::RemoveAllCustomAttributeDelegates ( )

Removes all custom attribute delegates that are currently added.

◆ RemoveCustomAttributesForClass()

void UInterchangeFactoryBaseNode::RemoveCustomAttributesForClass ( UClass Class)

Removes all custom attribute delegates registered for the provided class.

Parameters
ClassThe class used to pick which delegates to remove.

◆ RemoveFactoryDependencyUid()

bool UInterchangeFactoryBaseNode::RemoveFactoryDependencyUid ( const FString &  DependencyUid)

Remove one dependency from this object.

◆ RestoreAllCustomAttributeDelegates()

void UInterchangeFactoryBaseNode::RestoreAllCustomAttributeDelegates ( )

Adds apply and fill delegates for attributes again that were using custom delegates.

◆ SetCustomLevelUid()

bool UInterchangeFactoryBaseNode::SetCustomLevelUid ( const FString &  AttributeValue)

If this node represent a scene asset (actor), you can set a specific level in which we will create this scene asset.

◆ SetCustomReferenceObject()

bool UInterchangeFactoryBaseNode::SetCustomReferenceObject ( const FSoftObjectPath AttributeValue)

Set the custom ReferenceObject: the UObject this factory node has created.

◆ SetCustomSubPath()

bool UInterchangeFactoryBaseNode::SetCustomSubPath ( const FString &  AttributeValue)

Set the custom sub-path under PackageBasePath where the assets will be created.

◆ SetForceNodeReimport()

bool UInterchangeFactoryBaseNode::SetForceNodeReimport ( )

Allow the creation of the Unreal object even if it has been previously deleted in the editor.

◆ SetReimportStrategyFlags()

bool UInterchangeFactoryBaseNode::SetReimportStrategyFlags ( const EReimportStrategyFlags ReimportStrategyFlags)

Change the reimport strategy flags.

◆ SetSkipNodeImport()

bool UInterchangeFactoryBaseNode::SetSkipNodeImport ( )

Add the skip node attribute. Use this function to cancel the creation of the Unreal asset. See ShouldSkipNodeImport for more documentation.

◆ ShouldForceNodeReimport()

bool UInterchangeFactoryBaseNode::ShouldForceNodeReimport ( ) const

Return whether or not an object should be created even if it has been deleted in the editor. Return false by default.

◆ ShouldSkipNodeImport()

bool UInterchangeFactoryBaseNode::ShouldSkipNodeImport ( ) const

Return true if this node should skip the factory import process, or false otherwise. Nodes can be in a situation where we have to skip the import process because we cannot import the associated asset for multiple reasons. For example:

  • An asset can already exist and represents a different type (UClass).
  • An asset can already exist and is being compiled.
  • An asset can already exist and is being imported by another concurrent import task (such as a user importing multiple files at the same time in the same content folder).

◆ UnsetForceNodeReimport()

bool UInterchangeFactoryBaseNode::UnsetForceNodeReimport ( )

Disallow the creation of the Unreal object if it has been previously deleted in the editor.

◆ UnsetSkipNodeImport()

bool UInterchangeFactoryBaseNode::UnsetSkipNodeImport ( )

Remove the skip node attribute. See ShouldSkipNodeImport for more documentation.

Member Data Documentation

◆ ApplyCustomAttributeDelegates

TMap<UClass*, TArray<UE::Interchange::FApplyAttributeToAsset> > UInterchangeFactoryBaseNode::ApplyCustomAttributeDelegates
protected

◆ AttributesAppliedThroughDelegates

UE::Interchange::TArrayAttributeHelper<FString> UInterchangeFactoryBaseNode::AttributesAppliedThroughDelegates
protected

◆ AttributesAppliedThroughDelegatesKeySet

TSet<FString> UInterchangeFactoryBaseNode::AttributesAppliedThroughDelegatesKeySet
protected

◆ FactoryDependencies

UE::Interchange::TArrayAttributeHelper<FString> UInterchangeFactoryBaseNode::FactoryDependencies
protected

Those dependencies are used by the Interchange parsing task to make sure the assets are created in the correct order. Examples: The Mesh factory node will have dependencies on the material factory node, and the Material factory node will have dependencies on the texture factory node.

◆ FillCustomAttributeDelegates

TMap<UClass*, TArray<UE::Interchange::FFillAttributeToAsset> > UInterchangeFactoryBaseNode::FillCustomAttributeDelegates
protected

The documentation for this class was generated from the following files: