UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UInterchangeBaseNode Class Reference

#include <InterchangeBaseNode.h>

+ Inheritance diagram for UInterchangeBaseNode:

Public Member Functions

INTERCHANGECORE_API UInterchangeBaseNode ()
 
INTERCHANGECORE_API void InitializeNode (const FString &UniqueID, const FString &DisplayLabel, const EInterchangeNodeContainerType NodeContainerType)
 
virtual INTERCHANGECORE_API FString GetTypeName () const
 
virtual INTERCHANGECORE_API FName GetIconName () const
 
template<typename T >
UE::Interchange::FAttributeStorage::TAttributeHandle< T > RegisterAttribute (const UE::Interchange::FAttributeKey &NodeAttributeKey, const T &Value)
 
virtual INTERCHANGECORE_API bool HasAttribute (const UE::Interchange::FAttributeKey &NodeAttributeKey) const
 
virtual INTERCHANGECORE_API UE::Interchange::EAttributeTypes GetAttributeType (const UE::Interchange::FAttributeKey &NodeAttributeKey) const
 
template<typename T >
UE::Interchange::FAttributeStorage::TAttributeHandle< T > GetAttributeHandle (const UE::Interchange::FAttributeKey &NodeAttributeKey) const
 
INTERCHANGECORE_API void GetAttributeKeys (TArray< UE::Interchange::FAttributeKey > &AttributeKeys) const
 
INTERCHANGECORE_API bool RemoveAttribute (const FString &NodeAttributeKey)
 
INTERCHANGECORE_API bool AddBooleanAttribute (const FString &NodeAttributeKey, const bool &Value)
 
INTERCHANGECORE_API bool GetBooleanAttribute (const FString &NodeAttributeKey, bool &OutValue) const
 
INTERCHANGECORE_API bool AddInt32Attribute (const FString &NodeAttributeKey, const int32 &Value)
 
INTERCHANGECORE_API bool GetInt32Attribute (const FString &NodeAttributeKey, int32 &OutValue) const
 
INTERCHANGECORE_API bool AddFloatAttribute (const FString &NodeAttributeKey, const float &Value)
 
INTERCHANGECORE_API bool GetFloatAttribute (const FString &NodeAttributeKey, float &OutValue) const
 
INTERCHANGECORE_API bool AddDoubleAttribute (const FString &NodeAttributeKey, const double &Value)
 
INTERCHANGECORE_API bool GetDoubleAttribute (const FString &NodeAttributeKey, double &OutValue) const
 
INTERCHANGECORE_API bool AddStringAttribute (const FString &NodeAttributeKey, const FString &Value)
 
INTERCHANGECORE_API bool GetStringAttribute (const FString &NodeAttributeKey, FString &OutValue) const
 
INTERCHANGECORE_API bool AddGuidAttribute (const FString &NodeAttributeKey, const FGuid &Value)
 
INTERCHANGECORE_API bool GetGuidAttribute (const FString &NodeAttributeKey, FGuid &OutValue) const
 
INTERCHANGECORE_API bool AddLinearColorAttribute (const FString &NodeAttributeKey, const FLinearColor &Value)
 
INTERCHANGECORE_API bool GetLinearColorAttribute (const FString &NodeAttributeKey, FLinearColor &OutValue) const
 
INTERCHANGECORE_API bool AddVector2Attribute (const FString &NodeAttributeKey, const FVector2f &Value)
 
INTERCHANGECORE_API bool GetVector2Attribute (const FString &NodeAttributeKey, FVector2f &OutValue) const
 
template<typename AttributeType >
AttributeType GetAttributeChecked (const FString &NodeAttributeKey) const
 
template<typename AttributeType >
bool GetAttribute (const FString &NodeAttributeKey, AttributeType &OutValue) const
 
template<typename AttributeType >
bool SetAttribute (const FString &NodeAttributeKey, const AttributeType &Value)
 
INTERCHANGECORE_API FString GetUniqueID () const
 
INTERCHANGECORE_API FString GetDisplayLabel () const
 
INTERCHANGECORE_API bool SetDisplayLabel (const FString &InDisplayLabel)
 
INTERCHANGECORE_API bool GetNamespace (FString &Namespace) const
 
INTERCHANGECORE_API FString GetParentUid () const
 
INTERCHANGECORE_API int32 GetDesiredChildIndex () const
 
INTERCHANGECORE_API int32 GetTargetNodeCount () const
 
INTERCHANGECORE_API void GetTargetNodeUids (TArray< FString > &OutTargetAssets) const
 
INTERCHANGECORE_API bool AddTargetNodeUid (const FString &AssetUid) const
 
INTERCHANGECORE_API bool RemoveTargetNodeUid (const FString &AssetUid) const
 
INTERCHANGECORE_API bool IsEnabled () const
 
INTERCHANGECORE_API bool SetEnabled (const bool bIsEnabled)
 
INTERCHANGECORE_API EInterchangeNodeContainerType GetNodeContainerType () const
 
virtual INTERCHANGECORE_API FGuid GetHash () const
 
virtual INTERCHANGECORE_API FString GetAssetName () const
 
virtual INTERCHANGECORE_API bool SetAssetName (const FString &AssetName)
 
virtual INTERCHANGECORE_API void Serialize (FArchive &Ar) override
 
virtual void AppendAssetRegistryTags (FAssetRegistryTagsContext Context) const
 
virtual void AppendAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const
 
- Public Member Functions inherited from UObject
COREUOBJECT_API UObject ()
 
COREUOBJECT_API UObject (const FObjectInitializer &ObjectInitializer)
 
COREUOBJECT_API UObject (EStaticConstructor, EObjectFlags InFlags)
 
COREUOBJECT_API UObject (FVTableHelper &Helper)
 
COREUOBJECT_API UObjectCreateDefaultSubobject (FName SubobjectFName, UClass *ReturnType, UClass *ClassToCreateByDefault, bool bIsRequired, bool bIsTransient)
 
template<class TReturnType >
TReturnTypeCreateEditorOnlyDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
template<class TReturnType , class TClassToConstructByDefault >
TReturnTypeCreateOptionalDefaultSubobject (FName SubobjectName, bool bTransient=false)
 
COREUOBJECT_API void GetDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects)
 
COREUOBJECT_API UObjectGetDefaultSubobjectByName (FName ToFind)
 
virtual COREUOBJECT_API void PostInitProperties ()
 
virtual COREUOBJECT_API void PostReinitProperties ()
 
virtual void PostCDOContruct ()
 
virtual COREUOBJECT_API void PreSaveRoot (FObjectPreSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PostSaveRoot (FObjectPostSaveRootContext ObjectSaveContext)
 
virtual COREUOBJECT_API void PreSave (FObjectPreSaveContext SaveContext)
 
virtual COREUOBJECT_API void CollectSaveOverrides (FObjectCollectSaveOverridesContext SaveContext)
 
UE_FORCEINLINE_HINT bool Modify (bool bAlwaysMarkDirty=true)
 
UE_FORCEINLINE_HINT bool IsCapturingAsRootObjectForTransaction () const
 
virtual bool ResolveSubobject (const TCHAR *SubObjectPath, UObject *&OutObject, bool bLoadIfExists)
 
virtual bool IsReadyForAsyncPostLoad () const
 
virtual COREUOBJECT_API void PostLoad ()
 
virtual COREUOBJECT_API void PostLoadSubobjects (FObjectInstancingGraph *OuterInstanceGraph)
 
virtual COREUOBJECT_API void BeginDestroy ()
 
virtual bool IsReadyForFinishDestroy ()
 
virtual COREUOBJECT_API void FinishDestroy ()
 
virtual COREUOBJECT_API void Serialize (FStructuredArchive::FRecord Record)
 
virtual void ShutdownAfterError ()
 
virtual void PostInterpChange (FProperty *PropertyThatChanged)
 
virtual COREUOBJECT_API void PostRename (UObject *OldOuter, const FName OldName)
 
virtual void PreDuplicate (FObjectDuplicationParameters &DupParams)
 
virtual void PostDuplicate (bool bDuplicateForPIE)
 
virtual void PostDuplicate (EDuplicateMode::Type DuplicateMode)
 
virtual COREUOBJECT_API bool NeedsLoadForClient () const
 
virtual COREUOBJECT_API bool NeedsLoadForServer () const
 
virtual COREUOBJECT_API bool NeedsLoadForTargetPlatform (const class ITargetPlatform *TargetPlatform) const
 
virtual bool NeedsLoadForEditorGame () const
 
virtual bool IsEditorOnly () const
 
virtual bool HasNonEditorOnlyReferences () const
 
virtual bool IsPostLoadThreadSafe () const
 
virtual COREUOBJECT_API bool IsDestructionThreadSafe () const
 
virtual COREUOBJECT_API void GetPreloadDependencies (TArray< UObject * > &OutDeps)
 
virtual void GetPrestreamPackages (TArray< UObject * > &OutPrestream)
 
virtual void ExportCustomProperties (FOutputDevice &Out, uint32 Indent)
 
virtual void ImportCustomProperties (const TCHAR *SourceText, FFeedbackContext *Warn)
 
virtual void PostEditImport ()
 
virtual void PostReloadConfig (class FProperty *PropertyThatWasLoaded)
 
virtual COREUOBJECT_API bool Rename (const TCHAR *NewName=nullptr, UObject *NewOuter=nullptr, ERenameFlags Flags=REN_None)
 
virtual FString GetDesc ()
 
COREUOBJECT_API UScriptStructGetSparseClassDataStruct () const
 
virtual bool GetNativePropertyValues (TMap< FString, FString > &out_PropertyValues, uint32 ExportFlags=0) const
 
virtual COREUOBJECT_API void GetResourceSizeEx (FResourceSizeEx &CumulativeResourceSize)
 
SIZE_T GetResourceSizeBytes (EResourceSizeMode::Type Mode)
 
virtual FName GetExporterName (void)
 
COREUOBJECT_API void CallAddReferencedObjects (FReferenceCollector &Collector)
 
virtual FRestoreForUObjectOverwriteGetRestoreForUObjectOverwrite ()
 
virtual bool AreNativePropertiesIdenticalTo (UObject *Other) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context) const
 
virtual COREUOBJECT_API void GetAssetRegistryTags (TArray< FAssetRegistryTag > &OutTags) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetData &Out) const
 
COREUOBJECT_API void GetAssetRegistryTags (FAssetRegistryTagsContext Context, FAssetData &Out) const
 
virtual COREUOBJECT_API bool IsAsset () const
 
virtual COREUOBJECT_API FPrimaryAssetId GetPrimaryAssetId () const
 
virtual COREUOBJECT_API bool IsLocalizedResource () const
 
virtual COREUOBJECT_API bool IsSafeForRootSet () const
 
virtual COREUOBJECT_API void TagSubobjects (EObjectFlags NewFlags)
 
virtual COREUOBJECT_API void GetLifetimeReplicatedProps (TArray< class FLifetimeProperty > &OutLifetimeProps) const
 
virtual COREUOBJECT_API void GetReplicatedCustomConditionState (FCustomPropertyConditionState &OutActiveState) const
 
virtual COREUOBJECT_API void RegisterReplicationFragments (UE::Net::FFragmentRegistrationContext &Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags)
 
virtual COREUOBJECT_API bool IsNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsFullNameStableForNetworking () const
 
virtual COREUOBJECT_API bool IsSupportedForNetworking () const
 
virtual void GetSubobjectsWithStableNamesForNetworking (TArray< UObject * > &ObjList)
 
virtual COREUOBJECT_API void PreNetReceive ()
 
virtual COREUOBJECT_API void PostNetReceive ()
 
virtual void PostRepNotifies ()
 
virtual COREUOBJECT_API void PreDestroyFromReplication ()
 
COREUOBJECT_API bool IsSelected () const
 
COREUOBJECT_API void SerializeScriptProperties (FArchive &Ar) const
 
COREUOBJECT_API void SerializeScriptProperties (FStructuredArchive::FSlot Slot) const
 
COREUOBJECT_API void ReinitializeProperties (UObject *SourceObject=NULL, struct FObjectInstancingGraph *InstanceGraph=NULL)
 
COREUOBJECT_API FString GetDetailedInfo () const
 
COREUOBJECT_API bool ConditionalBeginDestroy ()
 
COREUOBJECT_API bool ConditionalFinishDestroy ()
 
COREUOBJECT_API void ConditionalPostLoad ()
 
COREUOBJECT_API void ConditionalPreload ()
 
COREUOBJECT_API void ConditionalPostLoadSubobjects (struct FObjectInstancingGraph *OuterInstanceGraph=NULL)
 
bool IsBasedOnArchetype (const UObject *const SomeObject) const
 
COREUOBJECT_API UFunctionFindFunction (FName InName) const
 
COREUOBJECT_API UFunctionFindFunctionChecked (FName InName) const
 
virtual COREUOBJECT_API void BuildSubobjectMapping (UObject *OtherObject, TMap< UObject *, UObject * > &ObjectMapping) const
 
COREUOBJECT_API void CollectDefaultSubobjects (TArray< UObject * > &OutDefaultSubobjects, bool bIncludeNestedSubobjects=false) const
 
COREUOBJECT_API bool CheckDefaultSubobjects (bool bForceCheck=false) const
 
COREUOBJECT_API void SaveConfig (uint64 RequiredPropertyFlags=CPF_Config, const TCHAR *Filename=nullptr, FConfigCacheIni *Config=GConfig, bool bAllowCopyToDefaultObject=true)
 
COREUOBJECT_API void SaveConfig (const FSaveConfigContext &Context)
 
COREUOBJECT_API void UpdateDefaultConfigFile (const FString &SpecificFileLocation="")
 
COREUOBJECT_API bool TryUpdateDefaultConfigFile (const FString &SpecificFileLocation="", bool bWarnIfFail=true)
 
COREUOBJECT_API void UpdateGlobalUserConfigFile ()
 
COREUOBJECT_API void UpdateProjectUserConfigFile ()
 
COREUOBJECT_API void UpdateSinglePropertyInConfigFile (const FProperty *InProperty, const FString &InConfigIniName)
 
COREUOBJECT_API FString GetDefaultConfigFilename () const
 
COREUOBJECT_API FString GetGlobalUserConfigFilename () const
 
COREUOBJECT_API FString GetProjectUserConfigFilename () const
 
virtual const TCHARGetConfigOverridePlatform () const
 
virtual void OverrideConfigSection (FString &SectionName)
 
virtual void OverridePerObjectConfigSection (FString &SectionName)
 
COREUOBJECT_API void LoadConfig (UClass *ConfigClass=nullptr, const TCHAR *Filename=nullptr, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=nullptr, TArray< UE::ConfigAccessTracking::FConfigAccessData > *OutAccessedKeys=nullptr)
 
COREUOBJECT_API void ReloadConfig (UClass *ConfigClass=NULL, const TCHAR *Filename=NULL, uint32 PropagationFlags=UE::LCPF_None, class FProperty *PropertyToLoad=NULL)
 
COREUOBJECT_API void ParseParms (const TCHAR *Parms)
 
COREUOBJECT_API void OutputReferencers (FOutputDevice &Ar, FReferencerInformationList *Referencers=NULL)
 
COREUOBJECT_API void RetrieveReferencers (TArray< FReferencerInformation > *OutInternalReferencers, TArray< FReferencerInformation > *OutExternalReferencers)
 
COREUOBJECT_API void SetLinker (FLinkerLoad *LinkerLoad, int32 LinkerIndex, bool bShouldDetachExisting=true, bool bSilenceLogs=false)
 
COREUOBJECT_API UObjectGetArchetype () const
 
COREUOBJECT_API void GetArchetypeInstances (TArray< UObject * > &Instances)
 
COREUOBJECT_API void InstanceSubobjectTemplates (struct FObjectInstancingGraph *InstanceGraph=NULL)
 
template<class T >
bool Implements () const
 
virtual COREUOBJECT_API void ProcessEvent (UFunction *Function, void *Parms)
 
virtual int32 GetFunctionCallspace (UFunction *Function, FFrame *Stack)
 
virtual bool CallRemoteFunction (UFunction *Function, void *Parms, struct FOutParmRec *OutParms, FFrame *Stack)
 
COREUOBJECT_API bool CallFunctionByNameWithArguments (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor, bool bForceCallWithNonExec=false)
 
COREUOBJECT_API void CallFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
 DECLARE_FUNCTION (ProcessInternal)
 
virtual bool ProcessConsoleExec (const TCHAR *Cmd, FOutputDevice &Ar, UObject *Executor)
 
COREUOBJECT_API void SkipFunction (FFrame &Stack, RESULT_DECL, UFunction *Function)
 
virtual UClassRegenerateClass (UClass *ClassToRegenerate, UObject *PreviousCDO)
 
COREUOBJECT_API bool IsInBlueprint () const
 
COREUOBJECT_API void DestroyNonNativeProperties ()
 
virtual void MarkAsEditorOnlySubobject ()
 
COREUOBJECT_API void AbortInsideMemberFunction () const
 
 DECLARE_FUNCTION (execUndefined)
 
 DECLARE_FUNCTION (execLocalVariable)
 
 DECLARE_FUNCTION (execInstanceVariable)
 
 DECLARE_FUNCTION (execDefaultVariable)
 
 DECLARE_FUNCTION (execLocalOutVariable)
 
 DECLARE_FUNCTION (execInterfaceVariable)
 
 DECLARE_FUNCTION (execClassSparseDataVariable)
 
 DECLARE_FUNCTION (execInterfaceContext)
 
 DECLARE_FUNCTION (execArrayElement)
 
 DECLARE_FUNCTION (execBoolVariable)
 
 DECLARE_FUNCTION (execClassDefaultVariable)
 
 DECLARE_FUNCTION (execEndFunctionParms)
 
 DECLARE_FUNCTION (execNothing)
 
 DECLARE_FUNCTION (execNothingInt32)
 
 DECLARE_FUNCTION (execNothingOp4a)
 
 DECLARE_FUNCTION (execBreakpoint)
 
 DECLARE_FUNCTION (execTracepoint)
 
 DECLARE_FUNCTION (execWireTracepoint)
 
 DECLARE_FUNCTION (execInstrumentation)
 
 DECLARE_FUNCTION (execEndOfScript)
 
 DECLARE_FUNCTION (execReturnNothing)
 
 DECLARE_FUNCTION (execEmptyParmValue)
 
 DECLARE_FUNCTION (execJump)
 
 DECLARE_FUNCTION (execJumpIfNot)
 
 DECLARE_FUNCTION (execAssert)
 
 DECLARE_FUNCTION (execPushExecutionFlow)
 
 DECLARE_FUNCTION (execPopExecutionFlow)
 
 DECLARE_FUNCTION (execComputedJump)
 
 DECLARE_FUNCTION (execPopExecutionFlowIfNot)
 
 DECLARE_FUNCTION (execLet)
 
 DECLARE_FUNCTION (execLetObj)
 
 DECLARE_FUNCTION (execLetWeakObjPtr)
 
 DECLARE_FUNCTION (execLetBool)
 
 DECLARE_FUNCTION (execLetDelegate)
 
 DECLARE_FUNCTION (execLetMulticastDelegate)
 
 DECLARE_FUNCTION (execAddMulticastDelegate)
 
 DECLARE_FUNCTION (execClearMulticastDelegate)
 
 DECLARE_FUNCTION (execEatReturnValue)
 
 DECLARE_FUNCTION (execRemoveMulticastDelegate)
 
 DECLARE_FUNCTION (execSelf)
 
 DECLARE_FUNCTION (execContext)
 
 DECLARE_FUNCTION (execContext_FailSilent)
 
 DECLARE_FUNCTION (execStructMemberContext)
 
 DECLARE_FUNCTION (execVirtualFunction)
 
 DECLARE_FUNCTION (execFinalFunction)
 
 DECLARE_FUNCTION (execLocalVirtualFunction)
 
 DECLARE_FUNCTION (execLocalFinalFunction)
 
 DECLARE_FUNCTION (execStructCmpEq)
 
 DECLARE_FUNCTION (execStructCmpNe)
 
 DECLARE_FUNCTION (execStructMember)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execNotEqual_DelegateDelegate)
 
 DECLARE_FUNCTION (execEqualEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execNotEqual_DelegateFunction)
 
 DECLARE_FUNCTION (execIntConst)
 
 DECLARE_FUNCTION (execInt64Const)
 
 DECLARE_FUNCTION (execUInt64Const)
 
 DECLARE_FUNCTION (execSkipOffsetConst)
 
 DECLARE_FUNCTION (execFloatConst)
 
 DECLARE_FUNCTION (execDoubleConst)
 
 DECLARE_FUNCTION (execStringConst)
 
 DECLARE_FUNCTION (execUnicodeStringConst)
 
 DECLARE_FUNCTION (execTextConst)
 
 DECLARE_FUNCTION (execPropertyConst)
 
 DECLARE_FUNCTION (execObjectConst)
 
 DECLARE_FUNCTION (execSoftObjectConst)
 
 DECLARE_FUNCTION (execFieldPathConst)
 
 DECLARE_FUNCTION (execInstanceDelegate)
 
 DECLARE_FUNCTION (execNameConst)
 
 DECLARE_FUNCTION (execByteConst)
 
 DECLARE_FUNCTION (execIntZero)
 
 DECLARE_FUNCTION (execIntOne)
 
 DECLARE_FUNCTION (execTrue)
 
 DECLARE_FUNCTION (execFalse)
 
 DECLARE_FUNCTION (execNoObject)
 
 DECLARE_FUNCTION (execNullInterface)
 
 DECLARE_FUNCTION (execIntConstByte)
 
 DECLARE_FUNCTION (execRotationConst)
 
 DECLARE_FUNCTION (execVectorConst)
 
 DECLARE_FUNCTION (execVector3fConst)
 
 DECLARE_FUNCTION (execTransformConst)
 
 DECLARE_FUNCTION (execStructConst)
 
 DECLARE_FUNCTION (execSetArray)
 
 DECLARE_FUNCTION (execSetSet)
 
 DECLARE_FUNCTION (execSetMap)
 
 DECLARE_FUNCTION (execArrayConst)
 
 DECLARE_FUNCTION (execSetConst)
 
 DECLARE_FUNCTION (execMapConst)
 
 DECLARE_FUNCTION (execBitFieldConst)
 
 DECLARE_FUNCTION (execNew)
 
 DECLARE_FUNCTION (execClassContext)
 
 DECLARE_FUNCTION (execNativeParm)
 
 DECLARE_FUNCTION (execCast)
 
 DECLARE_FUNCTION (execDynamicCast)
 
 DECLARE_FUNCTION (execMetaCast)
 
 DECLARE_FUNCTION (execInterfaceCast)
 
 DECLARE_FUNCTION (execDoubleToFloatCast)
 
 DECLARE_FUNCTION (execFloatToDoubleCast)
 
 DECLARE_FUNCTION (execObjectToBool)
 
 DECLARE_FUNCTION (execInterfaceToBool)
 
 DECLARE_FUNCTION (execObjectToInterface)
 
 DECLARE_FUNCTION (execInterfaceToInterface)
 
 DECLARE_FUNCTION (execInterfaceToObject)
 
 DECLARE_FUNCTION (execGetDynArrayElement)
 
 DECLARE_FUNCTION (execSetDynArrayElement)
 
 DECLARE_FUNCTION (execGetDynArrayLength)
 
 DECLARE_FUNCTION (execSetDynArrayLength)
 
 DECLARE_FUNCTION (execDynArrayInsert)
 
 DECLARE_FUNCTION (execDynArrayRemove)
 
 DECLARE_FUNCTION (execDynArrayFind)
 
 DECLARE_FUNCTION (execDynArrayFindStruct)
 
 DECLARE_FUNCTION (execDynArrayAdd)
 
 DECLARE_FUNCTION (execDynArrayAddItem)
 
 DECLARE_FUNCTION (execDynArrayInsertItem)
 
 DECLARE_FUNCTION (execDynArrayRemoveItem)
 
 DECLARE_FUNCTION (execDynArraySort)
 
 DECLARE_FUNCTION (execBindDelegate)
 
 DECLARE_FUNCTION (execCallMulticastDelegate)
 
 DECLARE_FUNCTION (execLetValueOnPersistentFrame)
 
 DECLARE_FUNCTION (execCallMathFunction)
 
 DECLARE_FUNCTION (execSwitchValue)
 
 DECLARE_FUNCTION (execArrayGetByRef)
 
 DECLARE_FUNCTION (execAutoRtfmTransact)
 
 DECLARE_FUNCTION (execAutoRtfmStopTransact)
 
 DECLARE_FUNCTION (execAutoRtfmAbortIfNot)
 
void ExecuteUbergraph (int32 EntryPoint)
 
virtual void ValidateGeneratedRepEnums (const TArray< struct FRepRecord > &ClassReps) const
 
virtual uint64 GetNetPushIdDynamic () const
 
- Public Member Functions inherited from UObjectBaseUtility
 UObjectBaseUtility ()
 
 UObjectBaseUtility (EObjectFlags InFlags)
 
void SetFlags (EObjectFlags NewFlags)
 
void ClearFlags (EObjectFlags FlagsToClear)
 
bool HasAnyFlags (EObjectFlags FlagsToCheck) const
 
bool HasAllFlags (EObjectFlags FlagsToCheck) const
 
UE_FORCEINLINE_HINT EObjectFlags GetMaskedFlags (EObjectFlags Mask=RF_AllFlags) const
 
UE_FORCEINLINE_HINT void Mark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT void UnMark (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAnyMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT bool HasAllMarks (EObjectMark Marks) const
 
UE_FORCEINLINE_HINT EObjectMark GetAllMarks () const
 
void MarkAsGarbage ()
 
void ClearGarbage ()
 
UE_FORCEINLINE_HINT void AddToRoot ()
 
UE_FORCEINLINE_HINT void RemoveFromRoot ()
 
UE_FORCEINLINE_HINT bool IsRooted () const
 
UE_FORCEINLINE_HINT int32 GetRefCount () const
 
bool ThisThreadAtomicallyClearedRFUnreachable ()
 
UE_FORCEINLINE_HINT bool IsUnreachable () const
 
UE_FORCEINLINE_HINT bool IsNative () const
 
void SetInternalFlags (EInternalObjectFlags FlagsToSet) const
 
UE_FORCEINLINE_HINT EInternalObjectFlags GetInternalFlags () const
 
UE_FORCEINLINE_HINT bool HasAnyInternalFlags (EInternalObjectFlags FlagsToCheck) const
 
void ClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
bool AtomicallyClearInternalFlags (EInternalObjectFlags FlagsToClear) const
 
COREUOBJECT_API FString GetFullName (const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (const UObject *StopOuter, FString &ResultString, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API void GetFullName (FStringBuilderBase &ResultString, const UObject *StopOuter=NULL, EObjectFullNameFlags Flags=EObjectFullNameFlags::None) const
 
COREUOBJECT_API FString GetPathName (const UObject *StopOuter=NULL) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FString &ResultString) const
 
COREUOBJECT_API void GetPathName (const UObject *StopOuter, FStringBuilderBase &ResultString) const
 
virtual bool CanBeClusterRoot () const
 
virtual COREUOBJECT_API bool CanBeInCluster () const
 
virtual COREUOBJECT_API void CreateCluster ()
 
virtual void OnClusterMarkedAsPendingKill ()
 
COREUOBJECT_API void AddToCluster (UObjectBaseUtility *ClusterRootOrObjectFromCluster, bool bAddAsMutableObject=false)
 
COREUOBJECT_API FString GetFullGroupName (bool bStartWithOuter) const
 
UE_FORCEINLINE_HINT FString GetName () const
 
UE_FORCEINLINE_HINT void GetName (FString &ResultString) const
 
UE_FORCEINLINE_HINT void AppendName (FString &ResultString) const
 
COREUOBJECT_API bool IsPackageExternal () const
 
COREUOBJECT_API void DetachExternalPackage ()
 
COREUOBJECT_API void ReattachExternalPackage ()
 
COREUOBJECT_API UObjectGetOutermostObject () const
 
COREUOBJECT_API UPackageGetPackage () const
 
UE_INTERNAL virtual COREUOBJECT_API UE::Core::FVersePath GetVersePath () const
 
COREUOBJECT_API UPackageGetOutermost () const
 
COREUOBJECT_API bool MarkPackageDirty () const
 
COREUOBJECT_API bool IsTemplate (EObjectFlags TemplateTypes=RF_ArchetypeObject|RF_ClassDefaultObject) const
 
COREUOBJECT_API UObjectGetTypedOuter (UClass *Target) const
 
template<typename T >
T * GetTypedOuter () const
 
template<typename InterfaceClassType >
InterfaceClassTypeGetImplementingOuter () const
 
COREUOBJECT_API UObjectBaseUtilityGetImplementingOuterObject (const UClass *InInterfaceClass) const
 
COREUOBJECT_API bool IsIn (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsIn (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInOuter (const UObject *SomeOuter) const
 
COREUOBJECT_API bool IsInPackage (const UPackage *SomePackage) const
 
COREUOBJECT_API bool IsInA (const UClass *SomeBaseClass) const
 
COREUOBJECT_API bool RootPackageHasAnyFlags (uint32 CheckFlagMask) const
 
template<typename OtherClassType >
bool IsA (OtherClassType SomeBase) const
 
template<class T >
bool IsA () const
 
COREUOBJECT_API const UClassFindNearestCommonBaseClass (const UClass *TestClass) const
 
COREUOBJECT_API voidGetInterfaceAddress (UClass *InterfaceClass)
 
COREUOBJECT_API voidGetNativeInterfaceAddress (UClass *InterfaceClass)
 
const voidGetNativeInterfaceAddress (UClass *InterfaceClass) const
 
COREUOBJECT_API bool IsTemplateForSubobjects (EObjectFlags TemplateTypes=RF_ClassDefaultObject|RF_DefaultSubObject|RF_InheritableComponentTemplate) const
 
COREUOBJECT_API bool IsDefaultSubobject () const
 
COREUOBJECT_API class FLinkerLoadGetLinker () const
 
COREUOBJECT_API int32 GetLinkerIndex () const
 
COREUOBJECT_API FPackageFileVersion GetLinkerUEVersion () const
 
int32 GetLinkerUE4Version () const
 
COREUOBJECT_API int32 GetLinkerLicenseeUEVersion () const
 
int32 GetLinkerLicenseeUE4Version () const
 
COREUOBJECT_API int32 GetLinkerCustomVersion (FGuid CustomVersionKey) const
 
UE_FORCEINLINE_HINT bool operator< (const UObjectBaseUtility &Other) const
 
TStatId GetStatID (bool bForDeferredUse=false) const
 
- Public Member Functions inherited from UObjectBase
COREUOBJECT_API UObjectBase (UClass *InClass, EObjectFlags InFlags, EInternalObjectFlags InInternalFlags, UObject *InOuter, FName InName, int32 InInternalIndex=-1, int32 InSerialNumber=0, FRemoteObjectId InRemoteId=FRemoteObjectId())
 
virtual COREUOBJECT_API ~UObjectBase ()
 
COREUOBJECT_API bool IsValidLowLevel () const
 
COREUOBJECT_API bool IsValidLowLevelFast (bool bRecursive=true) const
 
FORCEINLINE uint32 GetUniqueID () const
 
FORCEINLINE UClassGetClass () const
 
FORCEINLINE UObjectGetOuter () const
 
FORCEINLINE FName GetFName () const
 
virtual COREUOBJECT_API FName GetFNameForStatID () const
 
COREUOBJECT_API UPackageGetExternalPackage () const
 
COREUOBJECT_API void SetExternalPackage (UPackage *InPackage)
 
COREUOBJECT_API UPackageGetExternalPackageInternal () const
 
COREUOBJECT_API void MarkAsReachable () const
 
COREUOBJECT_API void AddRef () const
 
COREUOBJECT_API void ReleaseRef () const
 
FORCEINLINE EObjectFlags GetFlags () const
 
FORCENOINLINE void AtomicallySetFlags (EObjectFlags FlagsToAdd)
 
FORCENOINLINE void AtomicallyClearFlags (EObjectFlags FlagsToClear)
 

Static Public Member Functions

static INTERCHANGECORE_API FString InvalidNodeUid ()
 
static INTERCHANGECORE_API void CompareNodeStorage (const UInterchangeBaseNode *NodeA, const UInterchangeBaseNode *NodeB, TArray< UE::Interchange::FAttributeKey > &RemovedAttributes, TArray< UE::Interchange::FAttributeKey > &AddedAttributes, TArray< UE::Interchange::FAttributeKey > &ModifiedAttributes)
 
static INTERCHANGECORE_API void CopyStorageAttributes (const UInterchangeBaseNode *SourceNode, UInterchangeBaseNode *DestinationNode, const TArray< UE::Interchange::FAttributeKey > &AttributeKeys)
 
static INTERCHANGECORE_API void CopyStorageAttributes (const UInterchangeBaseNode *SourceNode, UE::Interchange::FAttributeStorage &DestinationStorage, const TArray< UE::Interchange::FAttributeKey > &AttributeKeys)
 
static INTERCHANGECORE_API void CopyStorageAttributes (const UE::Interchange::FAttributeStorage &SourceStorage, UInterchangeBaseNode *DestinationNode, const TArray< UE::Interchange::FAttributeKey > &AttributeKeys)
 
static INTERCHANGECORE_API void CopyStorageAttributes (const UInterchangeBaseNode *SourceNode, UE::Interchange::FAttributeStorage &DestinationStorage, const TArray< TPair< UE::Interchange::FAttributeKey, UE::Interchange::FAttributeKey > > &SrcDestAttributeKeys)
 
static INTERCHANGECORE_API void CopyStorage (const UInterchangeBaseNode *SourceNode, UInterchangeBaseNode *DestinationNode)
 
- Static Public Member Functions inherited from UObject
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedServer (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API void UpdateClassesExcludedFromDedicatedClient (const TArray< FString > &InClassNames, const TArray< FString > &InModulesNames)
 
static COREUOBJECT_API bool CanCreateInCurrentContext (UObject *Template)
 
static COREUOBJECT_API void AddReferencedObjects (UObject *InThis, FReferenceCollector &Collector)
 
static COREUOBJECT_API const FNameSourceFileTagName ()
 
static COREUOBJECT_API UObjectGetArchetypeFromRequiredInfo (const UClass *Class, const UObject *Outer, FName Name, EObjectFlags ObjectFlags)
 
- Static Public Member Functions inherited from UObjectBaseUtility
static bool IsGarbageEliminationEnabled ()
 
static bool IsPendingKillEnabled ()
 
static void SetGarbageEliminationEnabled (bool bEnabled)
 
static COREUOBJECT_API void ReloadObjectsFromModifiedConfigSections (const class FConfigModificationTracker *ChangeTracker)
 
- Static Public Member Functions inherited from UObjectBase
static COREUOBJECT_API FString RemoveClassPrefix (const TCHAR *ClassName)
 
static void PrefetchClass (UObject *Object)
 
static void PrefetchOuter (UObject *Object)
 

Static Public Attributes

static constexpr const TCHARHierarchySeparator = TEXT("\\")
 

Protected Member Functions

bool SetNamespace (const FString &InNamespace)
 
bool SetDesiredChildIndex (const int32 &ChildIndex)
 
bool SetParentUid (const FString &ParentUid)
 
- Protected Member Functions inherited from UObject
virtual FString GetDetailedInfoInternal () const
 
COREUOBJECT_API bool CanCheckDefaultSubObjects (bool bForceCheck, bool &bResult) const
 
virtual COREUOBJECT_API bool CheckDefaultSubobjectsInternal () const
 
- Protected Member Functions inherited from UObjectBase
 UObjectBase ()
 
COREUOBJECT_API UObjectBase (EObjectFlags InFlags)
 
COREUOBJECT_API void LowLevelRename (FName NewName, UObject *NewOuter=NULL)
 
virtual void RegisterDependencies ()
 
COREUOBJECT_API void Register (class UClass *(*StaticClassFn)(), const TCHAR *PackageName, const TCHAR *Name)
 
COREUOBJECT_API void Register (const TCHAR *PackageName, const TCHAR *Name)
 
virtual COREUOBJECT_API void DeferredRegister (UClass *UClassStaticClass, const TCHAR *PackageName, const TCHAR *Name)
 
FORCEINLINE void SetFlagsTo (EObjectFlags NewFlags)
 

Protected Attributes

TSharedPtr< UE::Interchange::FAttributeStorage, ESPMode::ThreadSafeAttributes
 
bool bIsInitialized = false
 
UE::Interchange::TArrayAttributeHelper< FString > TargetNodes
 
friend UInterchangeBaseNodeContainer
 

Additional Inherited Members

- Public Types inherited from UObject
enum class  ENetFields_Private { NETFIELD_REP_START = 0 , NETFIELD_REP_END = -1 }
 
typedef UObject WithinClass
 

Detailed Description

This struct is used to store and retrieve key-value attributes. The attributes are stored in a generic FAttributeStorage that serializes the values in a TArray64<uint8>. See UE::Interchange::EAttributeTypes to know the supported template types. This is an abstract class. This is the base class of the interchange node graph format; all classes in this format should derive from this class.

Constructor & Destructor Documentation

◆ UInterchangeBaseNode()

UInterchangeBaseNode::UInterchangeBaseNode ( )

Member Function Documentation

◆ AddBooleanAttribute()

bool UInterchangeBaseNode::AddBooleanAttribute ( const FString &  NodeAttributeKey,
const bool Value 
)

Add a Boolean attribute to this node. Returns false if the attribute does not exist or if it cannot be added.

◆ AddDoubleAttribute()

bool UInterchangeBaseNode::AddDoubleAttribute ( const FString &  NodeAttributeKey,
const double Value 
)

Add a double attribute to this node. Returns false if the attribute does not exist or if it cannot be added.

◆ AddFloatAttribute()

bool UInterchangeBaseNode::AddFloatAttribute ( const FString &  NodeAttributeKey,
const float Value 
)

Add a float attribute to this node. Returns false if the attribute does not exist or if it cannot be added.

◆ AddGuidAttribute()

bool UInterchangeBaseNode::AddGuidAttribute ( const FString &  NodeAttributeKey,
const FGuid Value 
)

Add a GUID attribute to this node. Returns false if the attribute does not exist or if it cannot be added.

◆ AddInt32Attribute()

bool UInterchangeBaseNode::AddInt32Attribute ( const FString &  NodeAttributeKey,
const int32 Value 
)

Add a int32 attribute to this node. Returns false if the attribute does not exist or if it cannot be added.

◆ AddLinearColorAttribute()

bool UInterchangeBaseNode::AddLinearColorAttribute ( const FString &  NodeAttributeKey,
const FLinearColor Value 
)

Add an FLinearColor attribute to this node. Returns false if the attribute does not exist or if it cannot be added.

◆ AddStringAttribute()

bool UInterchangeBaseNode::AddStringAttribute ( const FString &  NodeAttributeKey,
const FString &  Value 
)

Add a string attribute to this node. Returns false if the attribute does not exist or if it cannot be added.

◆ AddTargetNodeUid()

bool UInterchangeBaseNode::AddTargetNodeUid ( const FString &  AssetUid) const

Add an asset node UID relating to this object.

◆ AddVector2Attribute()

bool UInterchangeBaseNode::AddVector2Attribute ( const FString &  NodeAttributeKey,
const FVector2f Value 
)

Add a Vector2 attribute to this node. Returns false if the attribute does not exist or if it cannot be added.

◆ AppendAssetRegistryTags() [1/2]

virtual void UInterchangeBaseNode::AppendAssetRegistryTags ( FAssetRegistryTagsContext  Context) const
inlinevirtual

◆ AppendAssetRegistryTags() [2/2]

virtual void UInterchangeBaseNode::AppendAssetRegistryTags ( TArray< FAssetRegistryTag > &  OutTags) const
inlinevirtual

◆ CompareNodeStorage()

void UInterchangeBaseNode::CompareNodeStorage ( const UInterchangeBaseNode NodeA,
const UInterchangeBaseNode NodeB,
TArray< UE::Interchange::FAttributeKey > &  RemovedAttributes,
TArray< UE::Interchange::FAttributeKey > &  AddedAttributes,
TArray< UE::Interchange::FAttributeKey > &  ModifiedAttributes 
)
static

◆ CopyStorage()

void UInterchangeBaseNode::CopyStorage ( const UInterchangeBaseNode SourceNode,
UInterchangeBaseNode DestinationNode 
)
static

◆ CopyStorageAttributes() [1/4]

void UInterchangeBaseNode::CopyStorageAttributes ( const UE::Interchange::FAttributeStorage SourceStorage,
UInterchangeBaseNode DestinationNode,
const TArray< UE::Interchange::FAttributeKey > &  AttributeKeys 
)
static

◆ CopyStorageAttributes() [2/4]

void UInterchangeBaseNode::CopyStorageAttributes ( const UInterchangeBaseNode SourceNode,
UE::Interchange::FAttributeStorage DestinationStorage,
const TArray< TPair< UE::Interchange::FAttributeKey, UE::Interchange::FAttributeKey > > &  SrcDestAttributeKeys 
)
static

◆ CopyStorageAttributes() [3/4]

void UInterchangeBaseNode::CopyStorageAttributes ( const UInterchangeBaseNode SourceNode,
UE::Interchange::FAttributeStorage DestinationStorage,
const TArray< UE::Interchange::FAttributeKey > &  AttributeKeys 
)
static

◆ CopyStorageAttributes() [4/4]

void UInterchangeBaseNode::CopyStorageAttributes ( const UInterchangeBaseNode SourceNode,
UInterchangeBaseNode DestinationNode,
const TArray< UE::Interchange::FAttributeKey > &  AttributeKeys 
)
static

◆ GetAssetName()

FString UInterchangeBaseNode::GetAssetName ( ) const
virtual

Optional. Any node that can import or export an asset should set the desired name for the asset. If the attribute was never set, returns GetDisplayLabel().

◆ GetAttribute()

template<typename AttributeType >
bool UInterchangeBaseNode::GetAttribute ( const FString &  NodeAttributeKey,
AttributeType &  OutValue 
) const
inline

◆ GetAttributeChecked()

template<typename AttributeType >
AttributeType UInterchangeBaseNode::GetAttributeChecked ( const FString &  NodeAttributeKey) const
inline

◆ GetAttributeHandle()

template<typename T >
UE::Interchange::FAttributeStorage::TAttributeHandle< T > UInterchangeBaseNode::GetAttributeHandle ( const UE::Interchange::FAttributeKey NodeAttributeKey) const
inline

This function returns an attribute handle for the specified Key. If there is an issue with the KEY or storage, the method will trip a check. Always make sure you have a valid key before calling this.

Parameters
NodeAttributeKey- The key of the attribute.

◆ GetAttributeKeys()

void UInterchangeBaseNode::GetAttributeKeys ( TArray< UE::Interchange::FAttributeKey > &  AttributeKeys) const

Query all the node attribute keys.

◆ GetAttributeType()

UE::Interchange::EAttributeTypes UInterchangeBaseNode::GetAttributeType ( const UE::Interchange::FAttributeKey NodeAttributeKey) const
virtual

This function returns an attribute type for the specified Key. Returns type None if the key is invalid.

Parameters
NodeAttributeKey- The key of the attribute.

◆ GetBooleanAttribute()

bool UInterchangeBaseNode::GetBooleanAttribute ( const FString &  NodeAttributeKey,
bool OutValue 
) const

Get a Boolean attribute from this node. Returns false if the attribute does not exist.

◆ GetDesiredChildIndex()

int32 UInterchangeBaseNode::GetDesiredChildIndex ( ) const

Return the desired child index. If the attribute do not exist it will return INDEX_NONE. The interchange node container will use this to re-order children if attribute are specified.

Use UInterchangeBaseNodeContainer::SetNodeDesiredChildIndex function to set this node child index. This will ensure the container cache is always in sync

◆ GetDisplayLabel()

FString UInterchangeBaseNode::GetDisplayLabel ( ) const

Return the display label.

◆ GetDoubleAttribute()

bool UInterchangeBaseNode::GetDoubleAttribute ( const FString &  NodeAttributeKey,
double OutValue 
) const

Get a double attribute from this node. Returns false if the attribute does not exist.

◆ GetFloatAttribute()

bool UInterchangeBaseNode::GetFloatAttribute ( const FString &  NodeAttributeKey,
float OutValue 
) const

Get a float attribute from this node. Returns false if the attribute does not exist.

◆ GetGuidAttribute()

bool UInterchangeBaseNode::GetGuidAttribute ( const FString &  NodeAttributeKey,
FGuid OutValue 
) const

Get a GUID attribute from this node. Returns false if the attribute does not exist.

◆ GetHash()

FGuid UInterchangeBaseNode::GetHash ( ) const
virtual

Return an FGuid built from the FSHA1 of all the attribute data contained in the node.

Note
the attribute are sorted by key when building the FSHA1 data. The hash will be deterministic for the same data whatever the order we add the attributes. This function interface is pure virtual.

◆ GetIconName()

FName UInterchangeBaseNode::GetIconName ( ) const
virtual

Icon name, used to retrieve the brush when we display the node in any UI.

◆ GetInt32Attribute()

bool UInterchangeBaseNode::GetInt32Attribute ( const FString &  NodeAttributeKey,
int32 OutValue 
) const

Get a int32 attribute from this node. Returns false if the attribute does not exist.

◆ GetLinearColorAttribute()

bool UInterchangeBaseNode::GetLinearColorAttribute ( const FString &  NodeAttributeKey,
FLinearColor OutValue 
) const

Get an FLinearColor attribute from this node. Returns false if the attribute does not exist.

◆ GetNamespace()

bool UInterchangeBaseNode::GetNamespace ( FString &  Namespace) const

Namespace is a prefix added when calling GetUniqueId(). If the attribute exist it will fill Namespace and return true. If the attribute do not exist, it will not touch OutNamespace and return false.

◆ GetNodeContainerType()

EInterchangeNodeContainerType UInterchangeBaseNode::GetNodeContainerType ( ) const

Return the node container type that defines the purpose of the node (factory node, translated scene node, or translated asset node).

◆ GetParentUid()

FString UInterchangeBaseNode::GetParentUid ( ) const

Return the parent unique ID. If the attribute does not exist, returns InvalidNodeUid().

Use UInterchangeBaseNodeContainer::SetNodeParentUid function to create a parent hierarchy. This will ensure the container cache is always in sync It's suggested to use SetupNode (that will Iintialize, Add to container and setup the Parent hierarchy as well).

◆ GetStringAttribute()

bool UInterchangeBaseNode::GetStringAttribute ( const FString &  NodeAttributeKey,
FString &  OutValue 
) const

Get a string attribute from this node. Returns false if the attribute does not exist.

◆ GetTargetNodeCount()

int32 UInterchangeBaseNode::GetTargetNodeCount ( ) const

Get the number of target assets relating to this object.

◆ GetTargetNodeUids()

void UInterchangeBaseNode::GetTargetNodeUids ( TArray< FString > &  OutTargetAssets) const

Get the target assets relating to this object.

◆ GetTypeName()

FString UInterchangeBaseNode::GetTypeName ( ) const
virtual

Return the node type name of the class. This is used when reporting errors.

Reimplemented in UInterchangeSourceNode.

◆ GetUniqueID()

FString UInterchangeBaseNode::GetUniqueID ( ) const

Return the unique ID passed in the constructor.

◆ GetVector2Attribute()

bool UInterchangeBaseNode::GetVector2Attribute ( const FString &  NodeAttributeKey,
FVector2f OutValue 
) const

Get a Vector2 attribute from this node. Returns false if the attribute does not exist.

◆ HasAttribute()

bool UInterchangeBaseNode::HasAttribute ( const UE::Interchange::FAttributeKey NodeAttributeKey) const
virtual

Return true if the node contains an attribute with the specified Key.

Parameters
nodeAttributeKey- The key of the searched attribute.

◆ InitializeNode()

void UInterchangeBaseNode::InitializeNode ( const FString &  UniqueID,
const FString &  DisplayLabel,
const EInterchangeNodeContainerType  NodeContainerType 
)

Initialize the base data of the node.

Parameters
UniqueID- The unique ID for this node.
DisplayLabel- The name of the node. If the Node to initialize also will get a Parent, then the UInterchangeBaseNodeContainer's SetupNode is better suited.

◆ InvalidNodeUid()

FString UInterchangeBaseNode::InvalidNodeUid ( )
static

Return the invalid unique ID.

◆ IsEnabled()

bool UInterchangeBaseNode::IsEnabled ( ) const

If true, the node is imported or exported. If false, it is discarded. Returns false if the node was disabled. Returns true if the attribute is not there or if it was enabled.

◆ RegisterAttribute()

template<typename T >
UE::Interchange::FAttributeStorage::TAttributeHandle< T > UInterchangeBaseNode::RegisterAttribute ( const UE::Interchange::FAttributeKey NodeAttributeKey,
const T &  Value 
)
inline

Add an attribute to the node.

Parameters
NodeAttributeKey- The key of the attribute.
Value- The attribute value.

◆ RemoveAttribute()

bool UInterchangeBaseNode::RemoveAttribute ( const FString &  NodeAttributeKey)

Remove the specified attribute from this node. Returns false if it could not be removed. If the attribute does not exist, returns true.

◆ RemoveTargetNodeUid()

bool UInterchangeBaseNode::RemoveTargetNodeUid ( const FString &  AssetUid) const

Remove an asset node UID relating to this object.

◆ Serialize()

void UInterchangeBaseNode::Serialize ( FArchive Ar)
overridevirtual

Serialize the node. By default, only the attribute storage is serialized for a node.

Reimplemented from UObject.

◆ SetAssetName()

bool UInterchangeBaseNode::SetAssetName ( const FString &  AssetName)
virtual

Set the name for the imported asset this node represents. The asset factory will call GetAssetName().

◆ SetAttribute()

template<typename AttributeType >
bool UInterchangeBaseNode::SetAttribute ( const FString &  NodeAttributeKey,
const AttributeType &  Value 
)
inline

◆ SetDesiredChildIndex()

bool UInterchangeBaseNode::SetDesiredChildIndex ( const int32 ChildIndex)
protected

Set the desired child index. Only the container should set the desired child index

◆ SetDisplayLabel()

bool UInterchangeBaseNode::SetDisplayLabel ( const FString &  InDisplayLabel)

Change the display label.

Parameters
InDisplayLabel- Desired display label text. Sanitized to "Null" if empty or if equals "None".

◆ SetEnabled()

bool UInterchangeBaseNode::SetEnabled ( const bool  bIsEnabled)

Determine whether this node should be part of the import or export process.

Parameters
bIsEnabled- If true, this node is imported or exported. If false, it is discarded.
Returns
true if the attribute was set, or false otherwise.

◆ SetNamespace()

bool UInterchangeBaseNode::SetNamespace ( const FString &  InNamespace)
protected

Return true if the Namespace attribute is added, false otherwise.

◆ SetParentUid()

bool UInterchangeBaseNode::SetParentUid ( const FString &  ParentUid)
protected

Set the parent unique ID. Use UInterchangeBaseNodeContainer::SetNodeParentUid function to create a parent hierarchy. This will ensure the container cache is always in sync It's suggested to use SetupNode (that will Iintialize, Add to container and setup the Parent hierarchy as well).

Member Data Documentation

◆ Attributes

TSharedPtr<UE::Interchange::FAttributeStorage, ESPMode::ThreadSafe> UInterchangeBaseNode::Attributes
protected

The storage use to store the Key value attribute for this node.

◆ bIsInitialized

bool UInterchangeBaseNode::bIsInitialized = false
protected

◆ HierarchySeparator

constexpr const TCHAR* UInterchangeBaseNode::HierarchySeparator = TEXT("\\")
staticconstexpr

◆ TargetNodes

UE::Interchange::TArrayAttributeHelper<FString> UInterchangeBaseNode::TargetNodes
mutableprotected

This tracks the IDs of asset nodes which are the target of factories

◆ UInterchangeBaseNodeContainer

friend UInterchangeBaseNode::UInterchangeBaseNodeContainer
protected

The documentation for this class was generated from the following files: