![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include <SphereNetObjectPrioritizer.h>
Public Attributes | |
| FPriorityCalculationConstants | PriorityCalculationConstants |
| UE::Net::FReplicationView | View |
| uint32 | ConnectionId |
| uint32 | ObjectCount |
| VectorRegister * | Positions |
| float * | Priorities |
| uint32 USphereNetObjectPrioritizer::FBatchParams::ConnectionId |
| uint32 USphereNetObjectPrioritizer::FBatchParams::ObjectCount |
| VectorRegister* USphereNetObjectPrioritizer::FBatchParams::Positions |
| float* USphereNetObjectPrioritizer::FBatchParams::Priorities |
16-byte aligned pointer to priorities.
| FPriorityCalculationConstants USphereNetObjectPrioritizer::FBatchParams::PriorityCalculationConstants |
| UE::Net::FReplicationView USphereNetObjectPrioritizer::FBatchParams::View |