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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Public Member Functions | |
| void | SetUpdating (bool bUpdating) |
| void | UpdateComponent_Parallel (FRenderCommandList *RenderCommandList, int32 Index) |
| void | Update_GameThread (FSceneInterface *InScene, FRenderCommandList *RenderCommandList) |
Public Attributes | |
| TArray< TObjectPtr< UActorComponent > > | Components |
| TArray< TObjectPtr< UActorComponent > > | Components_OnGameThread |
| TArray< TObjectPtr< UActorComponent > > | ComponentsToSync |
| FSceneInterface::IPrimitiveTransformUpdater * | PrimitiveTransformUpdater = nullptr |
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inline |
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inline |
| TArray<TObjectPtr<UActorComponent> > UWorld::FEndOfFrameUpdateContext::Components |
| TArray<TObjectPtr<UActorComponent> > UWorld::FEndOfFrameUpdateContext::Components_OnGameThread |
| TArray<TObjectPtr<UActorComponent> > UWorld::FEndOfFrameUpdateContext::ComponentsToSync |
| FSceneInterface::IPrimitiveTransformUpdater* UWorld::FEndOfFrameUpdateContext::PrimitiveTransformUpdater = nullptr |