UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UWorld::FEndOfFrameUpdateContext Struct Reference

Public Member Functions

void SetUpdating (bool bUpdating)
 
void UpdateComponent_Parallel (FRenderCommandList *RenderCommandList, int32 Index)
 
void Update_GameThread (FSceneInterface *InScene, FRenderCommandList *RenderCommandList)
 

Public Attributes

TArray< TObjectPtr< UActorComponent > > Components
 
TArray< TObjectPtr< UActorComponent > > Components_OnGameThread
 
TArray< TObjectPtr< UActorComponent > > ComponentsToSync
 
FSceneInterface::IPrimitiveTransformUpdaterPrimitiveTransformUpdater = nullptr
 

Member Function Documentation

◆ SetUpdating()

void UWorld::FEndOfFrameUpdateContext::SetUpdating ( bool  bUpdating)
inline

◆ Update_GameThread()

void UWorld::FEndOfFrameUpdateContext::Update_GameThread ( FSceneInterface InScene,
FRenderCommandList RenderCommandList 
)
inline

◆ UpdateComponent_Parallel()

void UWorld::FEndOfFrameUpdateContext::UpdateComponent_Parallel ( FRenderCommandList RenderCommandList,
int32  Index 
)
inline

Member Data Documentation

◆ Components

TArray<TObjectPtr<UActorComponent> > UWorld::FEndOfFrameUpdateContext::Components

◆ Components_OnGameThread

TArray<TObjectPtr<UActorComponent> > UWorld::FEndOfFrameUpdateContext::Components_OnGameThread

◆ ComponentsToSync

TArray<TObjectPtr<UActorComponent> > UWorld::FEndOfFrameUpdateContext::ComponentsToSync

◆ PrimitiveTransformUpdater

FSceneInterface::IPrimitiveTransformUpdater* UWorld::FEndOfFrameUpdateContext::PrimitiveTransformUpdater = nullptr

The documentation for this struct was generated from the following file: