#include <VectorVMRuntime.h>
◆ ConstantTableCount
| int32 VectorVM::Runtime::FVectorVMExecContext::ConstantTableCount |
◆ ConstantTableData
| const uint8* const* VectorVM::Runtime::FVectorVMExecContext::ConstantTableData |
◆ ConstantTableNumBytes
| const int* VectorVM::Runtime::FVectorVMExecContext::ConstantTableNumBytes |
◆ DataSets
◆ ExtFunctionTable
◆ [struct]
| struct { ... } VectorVM::Runtime::FVectorVMExecContext::Internal |
◆ MaxChunksPerBatch
| uint32 VectorVM::Runtime::FVectorVMExecContext::MaxChunksPerBatch |
◆ MaxInstancesPerChunk
| uint32 VectorVM::Runtime::FVectorVMExecContext::MaxInstancesPerChunk |
◆ NumBytesRequiredPerBatch
| uint32 VectorVM::Runtime::FVectorVMExecContext::NumBytesRequiredPerBatch |
◆ NumInstances
| int32 VectorVM::Runtime::FVectorVMExecContext::NumInstances |
◆ PerBatchRegisterDataBytesRequired
| uint32 VectorVM::Runtime::FVectorVMExecContext::PerBatchRegisterDataBytesRequired |
◆ UserPtrTable
| TArrayView<void*> VectorVM::Runtime::FVectorVMExecContext::UserPtrTable |
◆ VVMState
The documentation for this struct was generated from the following file: