UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
VirtualTexture::FFeedbackShaderParams Struct Reference

#include <VirtualTextureFeedbackResource.h>

Public Attributes

FRHIUnorderedAccessViewBufferUAV = nullptr
 
uint32 BufferSize = 0
 
uint32 TileShift = 0
 
uint32 TileMask = 0
 
uint32 TileJitterOffset = 0
 
uint32 SampleOffset = 0
 
uint32 ExtendedDebugBufferSize = 0
 

Detailed Description

Shader parameters needed when writing virtual texture feedback from GPU.

Member Data Documentation

◆ BufferSize

uint32 VirtualTexture::FFeedbackShaderParams::BufferSize = 0

◆ BufferUAV

FRHIUnorderedAccessView* VirtualTexture::FFeedbackShaderParams::BufferUAV = nullptr

◆ ExtendedDebugBufferSize

uint32 VirtualTexture::FFeedbackShaderParams::ExtendedDebugBufferSize = 0

◆ SampleOffset

uint32 VirtualTexture::FFeedbackShaderParams::SampleOffset = 0

◆ TileJitterOffset

uint32 VirtualTexture::FFeedbackShaderParams::TileJitterOffset = 0

◆ TileMask

uint32 VirtualTexture::FFeedbackShaderParams::TileMask = 0

◆ TileShift

uint32 VirtualTexture::FFeedbackShaderParams::TileShift = 0

The documentation for this struct was generated from the following file: