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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <VirtualTextureFeedbackResource.h>
Public Attributes | |
| FRHIUnorderedAccessView * | BufferUAV = nullptr |
| uint32 | BufferSize = 0 |
| uint32 | TileShift = 0 |
| uint32 | TileMask = 0 |
| uint32 | TileJitterOffset = 0 |
| uint32 | SampleOffset = 0 |
| uint32 | ExtendedDebugBufferSize = 0 |
Shader parameters needed when writing virtual texture feedback from GPU.
| uint32 VirtualTexture::FFeedbackShaderParams::BufferSize = 0 |
| FRHIUnorderedAccessView* VirtualTexture::FFeedbackShaderParams::BufferUAV = nullptr |
| uint32 VirtualTexture::FFeedbackShaderParams::ExtendedDebugBufferSize = 0 |
| uint32 VirtualTexture::FFeedbackShaderParams::SampleOffset = 0 |
| uint32 VirtualTexture::FFeedbackShaderParams::TileJitterOffset = 0 |
| uint32 VirtualTexture::FFeedbackShaderParams::TileMask = 0 |
| uint32 VirtualTexture::FFeedbackShaderParams::TileShift = 0 |