#define FORCEINLINE_DEBUGGABLE
Definition CoreMiscDefines.h:74
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
FORCEINLINE VectorRegister4Float VectorSubtract(const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2)
Definition UnrealMathFPU.h:731
FORCEINLINE VectorRegister4Float VectorMin(const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2)
Definition UnrealMathFPU.h:1686
FORCEINLINE VectorRegister4Float VectorMultiply(const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2)
Definition UnrealMathFPU.h:758
FORCEINLINE VectorRegister4Float VectorMax(const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2)
Definition UnrealMathFPU.h:1713
FORCEINLINE VectorRegister4Float VectorBitwiseAnd(const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2)
Definition UnrealMathFPU.h:1165
FORCEINLINE VectorRegister4Float VectorSelect(const VectorRegister4Float &Mask, const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2)
Definition UnrealMathFPU.h:1105
FORCEINLINE VectorRegister4Float VectorCompareGT(const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2)
Definition UnrealMathFPU.h:974
FORCEINLINE VectorRegister4Double MakeVectorRegisterDouble(uint64 X, uint64 Y, uint64 Z, uint64 W)
Definition UnrealMathFPU.h:185
FORCEINLINE int32 VectorMaskBits(const VectorRegister4Float &Vec1)
Definition UnrealMathFPU.h:1075
FORCEINLINE VectorRegister4Float VectorNegate(const VectorRegister4Float &Vec)
Definition UnrealMathFPU.h:687
FORCEINLINE VectorRegister4Float VectorAdd(const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2)
Definition UnrealMathFPU.h:704
#define VectorSwizzle(Vec, X, Y, Z, W)
Definition UnrealMathFPU.h:639
FORCEINLINE VectorRegister4Float VectorBitwiseOr(const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2)
Definition UnrealMathFPU.h:1140
FORCEINLINE VectorRegister4Float VectorZero(void)
Definition UnrealMathVectorCommon.h.inl:16
FORCEINLINE VectorRegister4Float VectorBitwiseNotAnd(const VectorRegister4Float &A, const VectorRegister4Float &B)
Definition VectorUtility.h:289
Definition AABBVectorizedDouble.h:15
FORCEINLINE_DEBUGGABLE FAABBVectorizedDouble(const TAABB< T, 3 > &AABB)
Definition AABBVectorizedDouble.h:30
FORCEINLINE_DEBUGGABLE void SetMax(const VectorRegister4Double &InMax)
Definition AABBVectorizedDouble.h:40
FORCEINLINE_DEBUGGABLE const VectorRegister4Double & GetMin() const
Definition AABBVectorizedDouble.h:36
FORCEINLINE_DEBUGGABLE FAABBVectorizedDouble & Thicken(const VectorRegister4Double &Thickness)
Definition AABBVectorizedDouble.h:85
FORCEINLINE_DEBUGGABLE bool RaycastFast(const VectorRegister4Double &StartPoint, const VectorRegister4Double &InvDir, const VectorRegister4Double &Parallel, const VectorRegister4Double &Length, VectorRegister4Double &LatestStartTime) const
Definition AABBVectorizedDouble.h:42
FORCEINLINE_DEBUGGABLE FAABBVectorizedDouble(const VectorRegister4Double &InMin, const VectorRegister4Double &InMax)
Definition AABBVectorizedDouble.h:24
FORCEINLINE_DEBUGGABLE bool Intersects(const FAABBVectorizedDouble &Other) const
Definition AABBVectorizedDouble.h:78
FORCEINLINE_DEBUGGABLE void SetMin(const VectorRegister4Double &InMin)
Definition AABBVectorizedDouble.h:39
FORCEINLINE_DEBUGGABLE const VectorRegister4Double & GetMax() const
Definition AABBVectorizedDouble.h:37
FORCEINLINE_DEBUGGABLE FAABBVectorizedDouble()
Definition AABBVectorizedDouble.h:18
FORCEINLINE const TVector< T, d > & Max() const
Definition AABB.h:596
FORCEINLINE const TVector< T, d > & Min() const
Definition AABB.h:595
Definition SkeletalMeshComponent.h:307
constexpr VectorRegister4Double DoubleBigNumber
Definition UnrealMathVectorConstants.h.inl:73
Definition UnrealMathFPU.h:42