Go to the source code of this file.
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| template<typename T > |
| T | TVectorZero () |
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| template<> |
| VectorRegister4Float | TVectorZero< VectorRegister4Float > () |
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| template<> |
| VectorRegister4Double | TVectorZero< VectorRegister4Double > () |
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| template<typename T > |
| T | TMakeVectorRegister (float X, float Y, float Z, float W) |
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| template<> |
| VectorRegister4Float | TMakeVectorRegister< VectorRegister4Float > (float X, float Y, float Z, float W) |
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| template<> |
| VectorRegister4Double | TMakeVectorRegister< VectorRegister4Double > (float X, float Y, float Z, float W) |
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| template<typename T > |
| constexpr T | TMakeVectorRegisterConstant (float X, float Y, float Z, float W) |
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| template<> |
| constexpr VectorRegister4Float | TMakeVectorRegisterConstant< VectorRegister4Float > (float X, float Y, float Z, float W) |
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| template<> |
| constexpr VectorRegister4Double | TMakeVectorRegisterConstant< VectorRegister4Double > (float X, float Y, float Z, float W) |
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| template<typename T > |
| VectorRegister4Float | TMakeVectorRegisterFloatFromDouble (const T &V) |
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| template<> |
| VectorRegister4Float | TMakeVectorRegisterFloatFromDouble< VectorRegister4Double > (const VectorRegister4Double &V) |
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| template<> |
| constexpr VectorRegister4Float | TMakeVectorRegisterFloatFromDouble< VectorRegister4Float > (const VectorRegister4Float &V) |
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| FORCEINLINE VectorRegister4Float | VectorCast4IntTo4Float (const VectorRegister4Int &V) |
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| FORCEINLINE VectorRegister4Int | VectorCast4FloatTo4Int (const VectorRegister4Float &V) |
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| FORCEINLINE VectorRegister4Float | VectorUnpackLo (const VectorRegister4Float &A, const VectorRegister4Float &B) |
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| FORCEINLINE VectorRegister4Double | VectorUnpackLo (const VectorRegister4Double &A, const VectorRegister4Double &B) |
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| FORCEINLINE VectorRegister4Float | VectorUnpackHi (const VectorRegister4Float &A, const VectorRegister4Float &B) |
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| FORCEINLINE VectorRegister4Float | VectorMoveLh (const VectorRegister4Float &A, const VectorRegister4Float &B) |
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| FORCEINLINE VectorRegister4Float | Chaos::Private::VectorDot3FastX (const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2) |
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| FORCEINLINE VectorRegister4Float | Chaos::Private::VectorMatrixMultiply (const VectorRegister4Float &Vec, const FMatrix33 &M) |
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| FORCEINLINE VectorRegister4Float | Chaos::Private::VectorCrossNoFMA (const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2) |
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| FORCEINLINE VectorRegister4Double | Chaos::Private::VectorCrossNoFMA (const VectorRegister4Double &Vec1, const VectorRegister4Double &Vec2) |
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| FORCEINLINE VectorRegister4Float | VectorBitwiseNotAnd (const VectorRegister4Float &A, const VectorRegister4Float &B) |
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| FORCEINLINE VectorRegister4Double | VectorBitwiseNotAnd (const VectorRegister4Double &A, const VectorRegister4Double &B) |
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◆ TMakeVectorRegister()
◆ TMakeVectorRegister< VectorRegister4Double >()
◆ TMakeVectorRegister< VectorRegister4Float >()
◆ TMakeVectorRegisterConstant()
◆ TMakeVectorRegisterConstant< VectorRegister4Double >()
◆ TMakeVectorRegisterConstant< VectorRegister4Float >()
◆ TMakeVectorRegisterFloatFromDouble()
◆ TMakeVectorRegisterFloatFromDouble< VectorRegister4Double >()
◆ TMakeVectorRegisterFloatFromDouble< VectorRegister4Float >()
◆ TVectorZero()
◆ TVectorZero< VectorRegister4Double >()
◆ TVectorZero< VectorRegister4Float >()
◆ VectorBitwiseNotAnd() [1/2]
◆ VectorBitwiseNotAnd() [2/2]
Combines two vectors using bitwise NOT AND (treating each vector as a 128 bit field)
- Parameters
-
| Vec1 | 1st vector |
| Vec2 | 2nd vector |
- Returns
- VectorRegister4Float( for each bit i: !Vec1[i] & Vec2[i] )
◆ VectorCast4FloatTo4Int()
◆ VectorCast4IntTo4Float()
◆ VectorMoveLh()
Moves the lower 2 SP FP values of b to the upper 2 SP FP values of the result. The lower 2 SP FP values of a are passed through to the result.
- Parameters
-
- Returns
- VectorRegister4Float( A.x, A.y, B.x, B.y)
◆ VectorUnpackHi()
Selects and interleaves the higher two SP FP values from A and B.
- Parameters
-
- Returns
- VectorRegister4Float( A.z, B.z, A.w, B.w)
◆ VectorUnpackLo() [1/2]
Selects and interleaves the lower two DP FP values from A and B.
- Parameters
-
- Returns
- VectorRegister4Float( A.x, B.x, A.y, B.y)
◆ VectorUnpackLo() [2/2]
Selects and interleaves the lower two SP FP values from A and B.
- Parameters
-
- Returns
- VectorRegister4Float( A.x, B.x, A.y, B.y)