#define FORCEINLINE_DEBUGGABLE
Definition CoreMiscDefines.h:74
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
FORCEINLINE VectorRegister4Float VectorSubtract(const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2)
Definition UnrealMathFPU.h:731
FORCEINLINE VectorRegister4Float VectorMin(const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2)
Definition UnrealMathFPU.h:1686
FORCEINLINE VectorRegister4Float VectorMultiply(const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2)
Definition UnrealMathFPU.h:758
FORCEINLINE VectorRegister4Float VectorMax(const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2)
Definition UnrealMathFPU.h:1713
FORCEINLINE VectorRegister4Float VectorBitwiseAnd(const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2)
Definition UnrealMathFPU.h:1165
FORCEINLINE VectorRegister4Float VectorSelect(const VectorRegister4Float &Mask, const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2)
Definition UnrealMathFPU.h:1105
FORCEINLINE VectorRegister4Float VectorCompareGT(const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2)
Definition UnrealMathFPU.h:974
FORCEINLINE VectorRegister4Double MakeVectorRegisterDouble(uint64 X, uint64 Y, uint64 Z, uint64 W)
Definition UnrealMathFPU.h:185
FORCEINLINE int32 VectorMaskBits(const VectorRegister4Float &Vec1)
Definition UnrealMathFPU.h:1075
FORCEINLINE VectorRegister4Float VectorNegate(const VectorRegister4Float &Vec)
Definition UnrealMathFPU.h:687
FORCEINLINE VectorRegister4Float VectorAdd(const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2)
Definition UnrealMathFPU.h:704
#define VectorSwizzle(Vec, X, Y, Z, W)
Definition UnrealMathFPU.h:639
FORCEINLINE VectorRegister4Float VectorBitwiseOr(const VectorRegister4Float &Vec1, const VectorRegister4Float &Vec2)
Definition UnrealMathFPU.h:1140
FORCEINLINE VectorRegister4Float MakeVectorRegisterFloatFromDouble(const VectorRegister4Double &Vec4d)
Definition UnrealMathFPU.h:262
FORCEINLINE VectorRegister4Float VectorZero(void)
Definition UnrealMathVectorCommon.h.inl:16
FORCEINLINE VectorRegister4Float VectorBitwiseNotAnd(const VectorRegister4Float &A, const VectorRegister4Float &B)
Definition VectorUtility.h:289
Definition AABBVectorized.h:15
FORCEINLINE_DEBUGGABLE FAABBVectorized()
Definition AABBVectorized.h:18
FORCEINLINE_DEBUGGABLE void SetMin(const VectorRegister4Float &InMin)
Definition AABBVectorized.h:41
FORCEINLINE_DEBUGGABLE FAABBVectorized(const VectorRegister4Float &InMin, const VectorRegister4Float &InMax)
Definition AABBVectorized.h:24
FORCEINLINE_DEBUGGABLE FAABBVectorized(const TAABB< T, 3 > &AABB)
Definition AABBVectorized.h:30
FORCEINLINE_DEBUGGABLE bool Intersects(const FAABBVectorized &Other) const
Definition AABBVectorized.h:80
FORCEINLINE_DEBUGGABLE const VectorRegister4Float & GetMin() const
Definition AABBVectorized.h:38
FORCEINLINE_DEBUGGABLE void SetMax(const VectorRegister4Float &InMax)
Definition AABBVectorized.h:42
FORCEINLINE_DEBUGGABLE bool RaycastFast(const VectorRegister4Float &StartPoint, const VectorRegister4Float &InvDir, const VectorRegister4Float &Parallel, const VectorRegister4Float &Length) const
Definition AABBVectorized.h:44
FORCEINLINE_DEBUGGABLE const VectorRegister4Float & GetMax() const
Definition AABBVectorized.h:39
FORCEINLINE_DEBUGGABLE FAABBVectorized & Thicken(const VectorRegister4Float &Thickness)
Definition AABBVectorized.h:87
FORCEINLINE const TVector< T, d > & Max() const
Definition AABB.h:596
FORCEINLINE const TVector< T, d > & Min() const
Definition AABB.h:595
Definition SkeletalMeshComponent.h:307
constexpr VectorRegister4Float BigNumber
Definition UnrealMathVectorConstants.h.inl:55
Definition UnrealMathFPU.h:20