UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AISenseConfig_Sight.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
12#include "AISenseConfig_Sight.generated.h"
13
16
17UCLASS(meta = (DisplayName = "AI Sight config"), MinimalAPI)
19{
21
22public:
23 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Sense", NoClear, config)
24 TSubclassOf<UAISense_Sight> Implementation;
25
27 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Sense", config, meta = (UIMin = 0.0, ClampMin = 0.0, Units="Centimeters"))
28 float SightRadius;
29
31 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Sense", config, meta = (UIMin = 0.0, ClampMin = 0.0, Units="Centimeters"))
32 float LoseSightRadius;
33
36 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Sense", config, meta=(UIMin = 0.0, ClampMin = 0.0, UIMax = 180.0, ClampMax = 180.0, DisplayName="Peripheral Vision Half Angle", Units="Degrees"))
37 float PeripheralVisionAngleDegrees;
38
40 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Sense", config)
41 FAISenseAffiliationFilter DetectionByAffiliation;
42
44 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Sense", config, meta = (Units="Centimeters"))
45 float AutoSuccessRangeFromLastSeenLocation;
46
48 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Sense", config, meta = (UIMin = 0.0, ClampMin = 0.0, Units="Centimeters"))
49 float PointOfViewBackwardOffset;
50
52 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Sense", config, meta = (UIMin = 0.0, ClampMin = 0.0, Units="Centimeters"))
53 float NearClippingRadius;
54
55 AIMODULE_API virtual TSubclassOf<UAISense> GetSenseImplementation() const override;
56
57#if WITH_EDITOR
58 AIMODULE_API virtual void PostEditChangeChainProperty(FPropertyChangedChainEvent& PropertyChangedEvent) override;
59#endif // WITH_EDITOR
60
61#if WITH_GAMEPLAY_DEBUGGER_MENU
63#endif // WITH_GAMEPLAY_DEBUGGER_MENU
64};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
@ Centimeters
Definition GameplayDebuggerCategory.h:49
Definition SubclassOf.h:30
Definition AISenseConfig_Sight.h:19
Definition AISenseConfig.h:19
Definition AISense_Sight.h:205
Definition AISense.h:21
Definition AIPerceptionTypes.h:207
Definition UnrealType.h:7001