23 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category =
"Sense", NoClear, config)
27 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "
Sense", config, meta = (UIMin = 0.0, ClampMin = 0.0, Units="
Centimeters"))
31 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "
Sense", config, meta = (UIMin = 0.0, ClampMin = 0.0, Units="
Centimeters"))
32 float LoseSightRadius;
37 float PeripheralVisionAngleDegrees;
40 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "
Sense", config)
45 float AutoSuccessRangeFromLastSeenLocation;
48 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "
Sense", config, meta = (UIMin = 0.0, ClampMin = 0.0, Units="
Centimeters"))
49 float PointOfViewBackwardOffset;
52 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "
Sense", config, meta = (UIMin = 0.0, ClampMin = 0.0, Units="
Centimeters"))
53 float NearClippingRadius;
61#if WITH_GAMEPLAY_DEBUGGER_MENU
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127