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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "EngineLogs.h"#include "Math/RandomStream.h"#include "Misc/ScopeExit.h"#include "ProfilingDebugging/CsvProfiler.h"#include "UObject/UObjectThreadContext.h"#include "Serialization/ObjectReader.h"#include "Engine/Blueprint.h"#include "ActorTransactionAnnotation.h"#include "Components/StaticMeshComponent.h"#include "Components/BillboardComponent.h"#include "Misc/ConfigCacheIni.h"#include "Engine/Texture2D.h"#include "Engine/BlueprintGeneratedClass.h"#include "Engine/LevelScriptActor.h"#include "Engine/CullDistanceVolume.h"#include "Engine/SimpleConstructionScript.h"#include "ScopedSuspendRerunConstructionScripts.h"#include "Engine/World.h"#include "UObject/Package.h"Classes | |
| struct | FSetUCSSerializationIndex |
Functions | |
| DEFINE_LOG_CATEGORY (LogBlueprintUserMessages) | |
| DECLARE_CYCLE_STAT (TEXT("InstanceActorComponent"), STAT_InstanceActorComponent, STATGROUP_Engine) | |
| bool | IsBlueprintAddedContainer (FProperty *Prop) |
| int32 | CalcComponentAttachDepth (UActorComponent *InComp, TMap< UActorComponent *, int32 > &ComponentDepthMap) |
| int32 CalcComponentAttachDepth | ( | UActorComponent * | InComp, |
| TMap< UActorComponent *, int32 > & | ComponentDepthMap | ||
| ) |
| DECLARE_CYCLE_STAT | ( | TEXT("InstanceActorComponent") | , |
| STAT_InstanceActorComponent | , | ||
| STATGROUP_Engine | |||
| ) |
| DEFINE_LOG_CATEGORY | ( | LogBlueprintUserMessages | ) |