UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimNode_ApplyAdditive.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
9#include "AnimNode_ApplyAdditive.generated.h"
10
11USTRUCT(BlueprintInternalUseOnly)
13{
15
16 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Links)
18
19 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Links)
21
22 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Alpha, meta=(PinShownByDefault))
23 float Alpha;
24
25 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Alpha)
26 FInputScaleBias AlphaScaleBias;
27
28 /*
29 * Max LOD that this node is allowed to run
30 * For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index)
31 * when the component LOD becomes 3, it will stop update/evaluate
32 * currently transition would be issue and that has to be re-visited
33 */
34 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Performance, meta=(DisplayName="LOD Threshold"))
35 int32 LODThreshold;
36
37 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Alpha, meta = (DisplayName = "Blend Settings", DisplayAfter = "bAlphaBoolEnabled"))
38 FInputAlphaBoolBlend AlphaBoolBlend;
39
40 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Alpha, meta = (PinShownByDefault))
41 FName AlphaCurveName;
42
43 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Alpha)
44 FInputScaleBiasClamp AlphaScaleBiasClamp;
45
46 float ActualAlpha;
47
48 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Alpha, meta = (DisplayAfter = "AlphaScaleBias"))
49 EAnimAlphaInputType AlphaInputType;
50
51 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Alpha, meta = (PinShownByDefault, DisplayName = "bEnabled", DisplayAfter = "AlphaInputType"))
52 bool bAlphaBoolEnabled;
53
54public:
56
57 // FAnimNode_Base interface
62 ANIMGRAPHRUNTIME_API virtual void GatherDebugData(FNodeDebugData& DebugData) override;
63 virtual int32 GetLODThreshold() const override { return LODThreshold; }
64 // End of FAnimNode_Base interface
65
66};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EAnimAlphaInputType
Definition InputScaleBias.h:278
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition NameTypes.h:617
Definition AnimNode_ApplyAdditive.h:13
Definition AnimNodeBase.h:853
Definition AnimNodeBase.h:337
Definition AnimNodeBase.h:324
Definition AnimNodeBase.h:354
Definition InputScaleBias.h:286
Definition InputScaleBias.h:74
Definition InputScaleBias.h:15
Definition AnimNodeBase.h:642
Definition AnimNodeBase.h:479