UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FAnimNode_ApplyAdditive Struct Reference

#include <AnimNode_ApplyAdditive.h>

+ Inheritance diagram for FAnimNode_ApplyAdditive:

Public Member Functions

ANIMGRAPHRUNTIME_API FAnimNode_ApplyAdditive ()
 
virtual ANIMGRAPHRUNTIME_API void Initialize_AnyThread (const FAnimationInitializeContext &Context) override
 
virtual ANIMGRAPHRUNTIME_API void CacheBones_AnyThread (const FAnimationCacheBonesContext &Context) override
 
virtual ANIMGRAPHRUNTIME_API void Update_AnyThread (const FAnimationUpdateContext &Context) override
 
virtual ANIMGRAPHRUNTIME_API void Evaluate_AnyThread (FPoseContext &Output) override
 
virtual ANIMGRAPHRUNTIME_API void GatherDebugData (FNodeDebugData &DebugData) override
 
virtual int32 GetLODThreshold () const override
 
- Public Member Functions inherited from FAnimNode_Base
virtual ENGINE_API void EvaluateComponentSpace_AnyThread (FComponentSpacePoseContext &Output)
 
virtual bool CanUpdateInWorkerThread () const
 
virtual bool HasPreUpdate () const
 
virtual void PreUpdate (const UAnimInstance *InAnimInstance)
 
virtual bool NeedsDynamicReset () const
 
virtual ENGINE_API void ResetDynamics (ETeleportType InTeleportType)
 
virtual void PostCompile (const class USkeleton *InSkeleton)
 
virtual bool NeedsOnInitializeAnimInstance () const
 
virtual ~FAnimNode_Base ()
 
virtual void ResetDynamics ()
 
virtual bool WantsSkippedUpdates () const
 
virtual void OnUpdatesSkipped (TArrayView< const FAnimationUpdateContext * > SkippedUpdateContexts)
 
virtual void OverrideAsset (class UAnimationAsset *NewAsset)
 
ENGINE_API const FExposedValueHandlerGetEvaluateGraphExposedInputs () const
 
void SetExposedValueHandler (const FExposedValueHandler *Handler)
 
int32 GetNodeIndex () const
 
const IAnimClassInterfaceGetAnimClassInterface () const
 

Public Attributes

FPoseLink Base
 
FPoseLink Additive
 
float Alpha
 
FInputScaleBias AlphaScaleBias
 
int32 LODThreshold
 
FInputAlphaBoolBlend AlphaBoolBlend
 
FName AlphaCurveName
 
FInputScaleBiasClamp AlphaScaleBiasClamp
 
float ActualAlpha
 
EAnimAlphaInputType AlphaInputType
 
bool bAlphaBoolEnabled
 

Additional Inherited Members

- Protected Member Functions inherited from FAnimNode_Base
template<typename DataType >
const DataType & GetData (UE::Anim::FNodeDataId InId, const UObject *InObject=nullptr) const
 
template<typename DataType >
DataType * GetInstanceDataPtr (UE::Anim::FNodeDataId InId, UObject *InObject=nullptr)
 
ENGINE_API bool IsLODEnabled (FAnimInstanceProxy *AnimInstanceProxy)
 
virtual ENGINE_API void OnInitializeAnimInstance (const FAnimInstanceProxy *InProxy, const UAnimInstance *InAnimInstance)
 

Constructor & Destructor Documentation

◆ FAnimNode_ApplyAdditive()

FAnimNode_ApplyAdditive::FAnimNode_ApplyAdditive ( )

Member Function Documentation

◆ CacheBones_AnyThread()

void FAnimNode_ApplyAdditive::CacheBones_AnyThread ( const FAnimationCacheBonesContext Context)
overridevirtual

Called to cache any bones that this node needs to track (e.g. in a FBoneReference). This is usually called at startup when LOD switches occur. This can be called on any thread.

Parameters
ContextContext structure providing access to relevant data

Reimplemented from FAnimNode_Base.

◆ Evaluate_AnyThread()

void FAnimNode_ApplyAdditive::Evaluate_AnyThread ( FPoseContext Output)
overridevirtual

Called to evaluate local-space bones transforms according to the weights set up in Update(). You should implement either Evaluate or EvaluateComponentSpace, but not both of these. This can be called on any thread.

Parameters
OutputOutput structure to write pose or curve data to. Also provides access to relevant data as a context.

Reimplemented from FAnimNode_Base.

◆ GatherDebugData()

void FAnimNode_ApplyAdditive::GatherDebugData ( FNodeDebugData DebugData)
overridevirtual

Called to gather on-screen debug data. This is called on the game thread.

Parameters
DebugDataDebug data structure used to output any relevant data

Reimplemented from FAnimNode_Base.

◆ GetLODThreshold()

virtual int32 FAnimNode_ApplyAdditive::GetLODThreshold ( ) const
inlineoverridevirtual

Get the LOD level at which this node is enabled. Node is enabled if the current LOD is less than or equal to this threshold.

Reimplemented from FAnimNode_Base.

◆ Initialize_AnyThread()

void FAnimNode_ApplyAdditive::Initialize_AnyThread ( const FAnimationInitializeContext Context)
overridevirtual

Called when the node first runs. If the node is inside a state machine or cached pose branch then this can be called multiple times. This can be called on any thread.

Parameters
ContextContext structure providing access to relevant data

Reimplemented from FAnimNode_Base.

◆ Update_AnyThread()

void FAnimNode_ApplyAdditive::Update_AnyThread ( const FAnimationUpdateContext Context)
overridevirtual

Called to update the state of the graph relative to this node. Generally this should configure any weights (etc.) that could affect the poses that will need to be evaluated. This function is what usually executes EvaluateGraphExposedInputs. This can be called on any thread.

Parameters
ContextContext structure providing access to relevant data

Reimplemented from FAnimNode_Base.

Member Data Documentation

◆ ActualAlpha

float FAnimNode_ApplyAdditive::ActualAlpha

◆ Additive

FPoseLink FAnimNode_ApplyAdditive::Additive

◆ Alpha

float FAnimNode_ApplyAdditive::Alpha

◆ AlphaBoolBlend

FInputAlphaBoolBlend FAnimNode_ApplyAdditive::AlphaBoolBlend

◆ AlphaCurveName

FName FAnimNode_ApplyAdditive::AlphaCurveName

◆ AlphaInputType

EAnimAlphaInputType FAnimNode_ApplyAdditive::AlphaInputType

◆ AlphaScaleBias

FInputScaleBias FAnimNode_ApplyAdditive::AlphaScaleBias

◆ AlphaScaleBiasClamp

FInputScaleBiasClamp FAnimNode_ApplyAdditive::AlphaScaleBiasClamp

◆ bAlphaBoolEnabled

bool FAnimNode_ApplyAdditive::bAlphaBoolEnabled

◆ Base

FPoseLink FAnimNode_ApplyAdditive::Base

◆ LODThreshold

int32 FAnimNode_ApplyAdditive::LODThreshold

The documentation for this struct was generated from the following files: