#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Animation/AnimNodeBase.h"
#include "Animation/PoseSnapshot.h"
#include "AnimNode_PoseSnapshot.generated.h"
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◆ ESnapshotSourceMode
How to access the snapshot
| Enumerator |
|---|
| NamedSnapshot | Refer to an internal snapshot by name (previously stored with SavePoseSnapshot). This can be more efficient than access via pin.
|
| SnapshotPin | Use a snapshot variable (previously populated using SnapshotPose). This is more flexible and allows poses to be modified and managed externally to the animation blueprint.
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