UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimNode_PoseSnapshot.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
9#include "AnimNode_PoseSnapshot.generated.h"
10
11class UAnimInstance;
12
14UENUM()
29
31USTRUCT(BlueprintInternalUseOnly)
33{
35
36public:
37
39
41 virtual bool HasPreUpdate() const override { return true; }
42 ANIMGRAPHRUNTIME_API virtual void PreUpdate(const UAnimInstance* InAnimInstance) override;
43 ANIMGRAPHRUNTIME_API virtual void Update_AnyThread(const FAnimationUpdateContext& Context) override;
44 ANIMGRAPHRUNTIME_API virtual void Evaluate_AnyThread(FPoseContext& Output) override;
45 ANIMGRAPHRUNTIME_API virtual void GatherDebugData(FNodeDebugData& DebugData) override;
46
48 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Snapshot", meta = (PinShownByDefault))
49 FName SnapshotName;
50
52 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Snapshot", meta = (PinHiddenByDefault))
54
56 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Snapshot", meta = (PinHiddenByDefault))
58
61 TArray<int32> SourceBoneMapping;
62
64 TArray<FName> TargetBoneNames;
65
67 FName MappedSourceMeshName;
68 FName MappedTargetMeshName;
69
71 FName TargetBoneNameMesh;
72
75 ANIMGRAPHRUNTIME_API void ApplyPose(const FPoseSnapshot& PoseSnapshot, FCompactPose& OutPose);
76
79};
ESnapshotSourceMode
Definition AnimNode_PoseSnapshot.h:16
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UENUM(...)
Definition ObjectMacros.h:749
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition NameTypes.h:617
Definition Array.h:670
Definition AnimInstance.h:353
ENGINE_API void GatherDebugData(FNodeDebugData &DebugData)
Definition AnimInstance.cpp:243
Definition AnimNodeBase.h:853
Definition AnimNode_PoseSnapshot.h:33
virtual bool HasPreUpdate() const override
Definition AnimNode_PoseSnapshot.h:41
Definition AnimNodeBase.h:354
Definition BonePose.h:347
Definition AnimNodeBase.h:642
Definition AnimNodeBase.h:479
Definition PoseSnapshot.h:11