UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimNode_RigidBody_Library.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6
10#include "AnimNode_RigidBody_Library.generated.h"
11
12USTRUCT(BlueprintType)
19
20// Exposes operations to be performed on a rigid body anim node
21UCLASS(Experimental, MinimalAPI)
23{
25
26public:
28 UFUNCTION(BlueprintCallable, Category = "Animation|Dynamics", meta = (BlueprintThreadSafe, ExpandEnumAsExecs = "Result"))
30
32 UFUNCTION(BlueprintPure, Category = "Animation|Dynamics", meta = (BlueprintThreadSafe, DisplayName = "Convert to rigid body"))
33 static void ConvertToRigidBodyAnimNodePure(const FAnimNodeReference& Node, FRigidBodyAnimNodeReference& RigidBodyAnimNode, bool& Result);
34
36 UFUNCTION(BlueprintCallable, Category = "Animation|Dynamics", meta = (BlueprintThreadSafe))
38};
EAnimNodeReferenceConversionResult
Definition AnimNodeReference.h:16
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition AnimNode_RigidBody_Library.h:23
Definition BlueprintFunctionLibrary.h:16
Definition PhysicsAsset.h:172
Definition RobinHoodHashTable.h:18
Definition AnimNodeReference.h:24
Definition AnimNode_RigidBody.h:161
Definition AnimNode_RigidBody_Library.h:14