28 UFUNCTION(BlueprintCallable, Category =
"Animation|Dynamics", meta = (BlueprintThreadSafe, ExpandEnumAsExecs =
"Result"))
32 UFUNCTION(BlueprintPure, Category =
"Animation|Dynamics", meta = (BlueprintThreadSafe, DisplayName =
"Convert to rigid body"))
36 UFUNCTION(BlueprintCallable, Category =
"Animation|Dynamics", meta = (BlueprintThreadSafe))
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition AnimNode_RigidBody_Library.h:23
Definition AnimNode_RigidBody.h:161
Definition AnimNode_RigidBody_Library.h:14