UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimNode_RotationOffsetBlendSpace.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
10#include "AnimNode_RotationOffsetBlendSpace.generated.h"
11
12//@TODO: Comment
13USTRUCT(BlueprintInternalUseOnly)
15{
17
18 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Links)
19 FPoseLink BasePose;
20
21 /*
22 * Max LOD that this node is allowed to run
23 * For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index)
24 * when the component LOD becomes 3, it will stop update/evaluate
25 * currently transition would be issue and that has to be re-visited
26 */
27 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Performance, meta = (DisplayName = "LOD Threshold"))
28 int32 LODThreshold;
29
30 // Current strength of the AimOffset
31 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Alpha, meta = (PinShownByDefault))
32 float Alpha;
33
34 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Alpha)
35 FInputScaleBias AlphaScaleBias;
36
37 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Alpha, meta = (DisplayName = "Blend Settings"))
38 FInputAlphaBoolBlend AlphaBoolBlend;
39
40 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Alpha, meta = (PinShownByDefault))
41 FName AlphaCurveName;
42
43 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Alpha)
44 FInputScaleBiasClamp AlphaScaleBiasClamp;
45
46 float ActualAlpha;
47
48 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Alpha)
49 EAnimAlphaInputType AlphaInputType;
50
51 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Alpha, meta = (PinShownByDefault, DisplayName = "bEnabled", DisplayAfter = "AlphaScaleBias"))
52 bool bAlphaBoolEnabled;
53
54 bool bIsLODEnabled;
55
56public:
58
59 // FAnimNode_Base interface
64 ANIMGRAPHRUNTIME_API virtual void GatherDebugData(FNodeDebugData& DebugData) override;
65 virtual int32 GetLODThreshold() const override { return LODThreshold; }
66 // End of FAnimNode_Base interface
67};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EAnimAlphaInputType
Definition InputScaleBias.h:278
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition NameTypes.h:617
Definition AnimNode_BlendSpacePlayer.h:122
Definition AnimNode_RotationOffsetBlendSpace.h:15
Definition AnimNodeBase.h:337
Definition AnimNodeBase.h:324
Definition AnimNodeBase.h:354
Definition InputScaleBias.h:286
Definition InputScaleBias.h:74
Definition InputScaleBias.h:15
Definition AnimNodeBase.h:642
Definition AnimNodeBase.h:479