UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimNode_TransitionPoseEvaluator.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "BonePose.h"
10#include "AnimNode_TransitionPoseEvaluator.generated.h"
11
13UENUM()
15{
16 enum Type : int
17 {
18 EDS_SourcePose UMETA(DisplayName="Source Pose"),
19 EDS_DestinationPose UMETA(DisplayName="Destination Pose")
20 };
21}
22
24UENUM()
26{
27 enum Mode : int
28 {
30 EM_Standard UMETA(DisplayName="Standard"),
31
33 EM_Freeze UMETA(DisplayName="Freeze"),
34
36 EM_DelayedFreeze UMETA(DisplayName="Delayed Freeze")
37 };
38}
39
40
44USTRUCT(BlueprintInternalUseOnly)
46{
48
49 FCompactHeapPose CachedPose;
50 FBlendedHeapCurve CachedCurve;
51 UE::Anim::FHeapAttributeContainer CachedAttributes;
52
53 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Pose, meta=(NeverAsPin, ClampMin="1", UIMin="1"))
54 int32 FramesToCachePose;
55
56 int32 CacheFramesRemaining;
57
58 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Pose, meta=(NeverAsPin))
60
61 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Pose, meta=(NeverAsPin))
62 TEnumAsByte<EEvaluatorMode::Mode> EvaluatorMode;
63
64 FGraphTraversalCounter CachedBonesCounter;
65
66public:
68 ENGINE_API void SetupCacheFrames();
69
70 // FAnimNode_Base interface
71 ENGINE_API virtual void Initialize_AnyThread(const FAnimationInitializeContext& Context) override;
72 ENGINE_API virtual void CacheBones_AnyThread(const FAnimationCacheBonesContext& Context) override;
73 ENGINE_API virtual void Update_AnyThread(const FAnimationUpdateContext& Context) override;
74 ENGINE_API virtual void Evaluate_AnyThread(FPoseContext& Output) override;
75 ENGINE_API virtual void GatherDebugData(FNodeDebugData& DebugData) override;
76 // End of FAnimNode_Base interface
77
78 ENGINE_API bool InputNodeNeedsUpdate(const FAnimationUpdateContext& Context) const;
79 ENGINE_API bool InputNodeNeedsEvaluate() const;
80 ENGINE_API void CachePose(const FPoseContext& PoseToCache);
81};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UMETA(...)
Definition ObjectMacros.h:747
#define UENUM(...)
Definition ObjectMacros.h:749
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition EnumAsByte.h:22
Definition AnimNode_TransitionPoseEvaluator.h:15
Type
Definition AnimNode_TransitionPoseEvaluator.h:17
Definition AnimNode_TransitionPoseEvaluator.h:26
Mode
Definition AnimNode_TransitionPoseEvaluator.h:28
Definition AdvancedWidgetsModule.cpp:13
Definition AnimNodeBase.h:853
Definition AnimNode_TransitionPoseEvaluator.h:46
Definition AnimNodeBase.h:337
Definition AnimNodeBase.h:324
Definition AnimNodeBase.h:354
Definition AnimCurveTypes.h:1049
Definition BonePose.h:356
Definition AnimTypes.h:144
Definition AnimNodeBase.h:642
Definition AnimNodeBase.h:479