10#include "AnimNode_TransitionPoseEvaluator.generated.h"
44USTRUCT(BlueprintInternalUseOnly)
51 UE::Anim::FHeapAttributeContainer CachedAttributes;
53 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Pose, meta=(NeverAsPin, ClampMin="1", UIMin="1"))
58 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Pose, meta=(NeverAsPin))
61 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Pose, meta=(NeverAsPin))
79 ENGINE_API bool InputNodeNeedsEvaluate() const;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UMETA(...)
Definition ObjectMacros.h:747
#define UENUM(...)
Definition ObjectMacros.h:749
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition EnumAsByte.h:22
Definition AnimNode_TransitionPoseEvaluator.h:15
Type
Definition AnimNode_TransitionPoseEvaluator.h:17
Definition AnimNode_TransitionPoseEvaluator.h:26
Mode
Definition AnimNode_TransitionPoseEvaluator.h:28
Definition AdvancedWidgetsModule.cpp:13
Definition AnimNodeBase.h:853
Definition AnimNode_TransitionPoseEvaluator.h:46
Definition AnimNodeBase.h:337
Definition AnimNodeBase.h:324
Definition AnimNodeBase.h:354
Definition AnimCurveTypes.h:1049
Definition BonePose.h:356
Definition AnimTypes.h:144
Definition AnimNodeBase.h:642
Definition AnimNodeBase.h:479