14#include "AnimSet.generated.h"
52 uint32 bAnimRotationOnly:1;
59#if WITH_EDITORONLY_DATA
135 float GetSkeletalMeshMatchRatio(
USkeletalMesh* SkelMesh) const;
150 return TrackBoneNames.Find( BoneName );
165 static void ClearAllAnimSetLinkupCaches();
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition NameTypes.h:617
Definition UnrealString.h.inl:34
Definition AnimSequence.h:203
Definition SkeletalMesh.h:440
Definition ObjectPtr.h:488