UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AnimSet.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
9#pragma once
10
11#include "CoreMinimal.h"
13#include "UObject/Object.h"
14#include "AnimSet.generated.h"
15
16class UAnimSequence;
17class USkeletalMesh;
18
20USTRUCT()
22{
24
25
30 UPROPERTY()
31 TArray<int32> BoneToTrackTable;
32
33
34
36 void BuildLinkup(USkeletalMesh* InSkelMesh, class UAnimSet* InAnimSet);
37
38};
39
40UCLASS(hidecategories=Object, MinimalAPI)
42{
44
45private:
51 UPROPERTY(EditAnywhere, Category=AnimSet)
52 uint32 bAnimRotationOnly:1;
53
54public:
56 UPROPERTY()
57 TArray<FName> TrackBoneNames;
58
59#if WITH_EDITORONLY_DATA
61 UPROPERTY()
62 TArray<TObjectPtr<class UAnimSequence>> Sequences;
63
64#endif // WITH_EDITORONLY_DATA
65private:
67 // Do not change private - they will go away
70
76 // Do not change private - they will go away
78 TArray<uint8> BoneUseAnimTranslation;
79
81 // Do not change private - they will go away
83 TArray<uint8> ForceUseMeshTranslation;
84
86 // Do not change private - they will go away
87 UPROPERTY(EditAnywhere, Category=AnimSet)
88 TArray<FName> UseTranslationBoneNames;
89
91 // Do not change private - they will go away
92 UPROPERTY(EditAnywhere, Category=AnimSet)
93 TArray<FName> ForceMeshTranslationBoneNames;
94
95public:
97 UPROPERTY()
98 FName PreviewSkelMeshName;
99
101 UPROPERTY()
102 FName BestRatioSkelMeshName;
103
112 virtual int32 GetMeshLinkupIndex(class USkeletalMesh* SkelMesh);
113
114public:
116 // Do change private - they will go away
117 TMap<FName,int32> SkelMesh2LinkupCache;
118
119 //~ Begin UObject Interface
121 //~ End UObject Interface
122
123 //~ Begin UAnimSet Interface
132 bool CanPlayOnSkeletalMesh(USkeletalMesh* SkelMesh) const;
133
135 float GetSkeletalMeshMatchRatio(USkeletalMesh* SkelMesh) const;
136
143 UAnimSequence* FindAnimSequence(FName SequenceName);
144
148 int32 FindTrackWithName(FName BoneName) const
149 {
150 return TrackBoneNames.Find( BoneName );
151 }
152
156 void ResetAnimSet();
157
162 bool RemoveAnimSequenceFromAnimSet(UAnimSequence* AnimSeq);
163
165 static void ClearAllAnimSetLinkupCaches();
166
167 friend struct FAnimSetMeshLinkup;
168};
169
170
171
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition NameTypes.h:617
Definition Array.h:670
Definition UnrealString.h.inl:34
Definition AnimSequence.h:203
Definition AnimSet.h:42
Definition Object.h:95
Definition SkeletalMesh.h:440
Definition AnimSet.h:22
Definition ObjectPtr.h:488