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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AnimSet.h>
Public Member Functions | |
| void | BuildLinkup (USkeletalMesh *InSkelMesh, class UAnimSet *InAnimSet) |
Public Attributes | |
| TArray< int32 > | BoneToTrackTable |
This is a mapping table between each bone in a particular skeletal mesh and the tracks of this animation set.
| void FAnimSetMeshLinkup::BuildLinkup | ( | USkeletalMesh * | InSkelMesh, |
| class UAnimSet * | InAnimSet | ||
| ) |
Reset this linkup and re-create between the provided skeletal mesh and anim set.
Mapping table. Size must be same as size of SkelMesh reference skeleton. No index should be more than the number of tracks in this AnimSet. -1 indicates no track for this bone - will use reference pose instead.