#include "Containers/Array.h"
#include "Containers/Map.h"
#include "Containers/MpscQueue.h"
#include "Containers/SortedMap.h"
#include "Containers/StringView.h"
#include "Containers/UnrealString.h"
#include "HAL/PlatformFile.h"
#include "Misc/DateTime.h"
Go to the source code of this file.
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| enum class | UE::AssetDataGather::Private::EFeatureEnabled : uint8 { UE::AssetDataGather::Private::Never
, UE::AssetDataGather::Private::IfPlatformSupported
, UE::AssetDataGather::Private::Always
} |
| |
| enum class | UE::AssetDataGather::Private::EFeatureEnabledReadWrite : uint32 {
UE::AssetDataGather::Private::NeverRead = 0x00
, UE::AssetDataGather::Private::DefaultRead = 0x01
, UE::AssetDataGather::Private::AlwaysRead = 0x02
, UE::AssetDataGather::Private::ReadMask = 0x0f
,
UE::AssetDataGather::Private::NeverWrite = 0x00
, UE::AssetDataGather::Private::DefaultWrite = 0x10
, UE::AssetDataGather::Private::AlwaysWrite = 0x20
, UE::AssetDataGather::Private::WriteMask = 0xf0
,
UE::AssetDataGather::Private::Invalid = 0xffffffff
, UE::AssetDataGather::Private::NeverWriteNeverRead = NeverWrite | NeverRead
, UE::AssetDataGather::Private::NeverWriteDefaultRead = NeverWrite | DefaultRead
, UE::AssetDataGather::Private::NeverWriteAlwaysRead = NeverWrite | AlwaysRead
,
UE::AssetDataGather::Private::DefaultWriteNeverRead = DefaultWrite | NeverRead
, UE::AssetDataGather::Private::DefaultWriteDefaultRead = DefaultWrite | DefaultRead
, UE::AssetDataGather::Private::DefaultWriteAlwaysRead = DefaultWrite | AlwaysRead
, UE::AssetDataGather::Private::AlwaysWriteNeverRead = AlwaysWrite | NeverRead
,
UE::AssetDataGather::Private::AlwaysWriteDefaultRead = AlwaysWrite | DefaultRead
, UE::AssetDataGather::Private::AlwaysWriteAlwaysRead = AlwaysWrite | AlwaysRead
} |
| |