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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "BatchedElements.h"#include "SceneView.h"#include "SimpleElementShaders.h"#include "RHIStaticStates.h"#include "MeshPassProcessor.h"#include "Misc/LargeWorldRenderPosition.h"#include "PipelineStateCache.h"#include "SceneRelativeViewMatrices.h"#include "ShaderParameterUtils.h"#include "GlobalRenderResources.h"#include "HDRHelper.h"#include "RHIResourceUtils.h"Functions | |
| DEFINE_LOG_CATEGORY_STATIC (LogBatchedElements, Log, All) | |
| EBlendModeFilter::Type | GetBlendModeFilter (ESimpleElementBlendMode BlendMode) |
Variables | |
| TGlobalResource< FSimpleElementVertexDeclaration > | GSimpleElementVertexDeclaration |
| float | GBatchedElementSmoothWidth = 4 |
| FAutoConsoleVariableRef | CVarWellCanvasDistanceFieldSmoothWidth (TEXT("Canvas.DistanceFieldSmoothness"), GBatchedElementSmoothWidth, TEXT("Global sharpness of distance field fonts/shapes rendered by canvas."), ECVF_Default) |
| DEFINE_LOG_CATEGORY_STATIC | ( | LogBatchedElements | , |
| Log | , | ||
| All | |||
| ) |
| EBlendModeFilter::Type GetBlendModeFilter | ( | ESimpleElementBlendMode | BlendMode | ) |
| FAutoConsoleVariableRef CVarWellCanvasDistanceFieldSmoothWidth(TEXT("Canvas.DistanceFieldSmoothness"), GBatchedElementSmoothWidth, TEXT("Global sharpness of distance field fonts/shapes rendered by canvas."), ECVF_Default) | ( | TEXT("Canvas.DistanceFieldSmoothness") | , |
| GBatchedElementSmoothWidth | , | ||
| TEXT("Global sharpness of distance field fonts/shapes rendered by canvas.") | , | ||
| ECVF_Default | |||
| ) |
| float GBatchedElementSmoothWidth = 4 |
Global smoothing width for rendering batched elements with distance field blend modes
| TGlobalResource<FSimpleElementVertexDeclaration> GSimpleElementVertexDeclaration |
The simple element vertex declaration.