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◆ UE_LEGACY_CAMERA_SHAKE_PATTERN_TYPES
| #define UE_LEGACY_CAMERA_SHAKE_PATTERN_TYPES 0 |
◆ ECameraShakeDurationType
Camera shake duration type.
| Enumerator |
|---|
| Fixed | Camera shake has a fixed duration
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| Infinite | Camera shake is playing indefinitely, until explicitly stopped
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| Custom | Camera shake has custom/dynamic duration
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◆ ECameraShakePatternUpdateResultFlags
Flags that camera shake patterns can return to change base-class behaviour.
| Enumerator |
|---|
| ApplyAsAbsolute | Apply the result location, rotation, and field of view as absolute values, instead of additive values.
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| SkipAutoScale | Do not apply scaling (dynamic scale, blending weight, shake scale), meaning that this will be done in the sub-class. Implied when ApplyAsAbsolute is set.
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| SkipAutoPlaySpace | Do not re-orient the result based on the play-space. Implied when ApplyAsAbsolute is set.
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| Default | Default flags: the sub-class is returning local, additive offsets, and lets the base class take care of the rest.
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◆ ENUM_CLASS_FLAGS()