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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <CameraShakeBase.h>
Public Member Functions | |
| FCameraShakePatternUpdateResult () | |
| ENGINE_API void | ApplyScale (float InScale) |
Public Attributes | |
| FVector | Location |
| FRotator | Rotation |
| float | FOV |
| FPostProcessSettings | PostProcessSettings |
| float | PostProcessBlendWeight |
| ECameraShakePatternUpdateResultFlags | Flags |
The result of a camera shake pattern update.
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inline |
Apply the given scale to the result (only if it is "relative")
| ECameraShakePatternUpdateResultFlags FCameraShakePatternUpdateResult::Flags |
Flags for how the base class should handle the result
| float FCameraShakePatternUpdateResult::FOV |
Field-of-view offset for the view, or new absolute field-of-view if ApplyAsAbsolute flag is set
| FVector FCameraShakePatternUpdateResult::Location |
Location offset for the view, or new absolute location if ApplyAsAbsolute flag is set
| float FCameraShakePatternUpdateResult::PostProcessBlendWeight |
Blend weight for post process settings
| FPostProcessSettings FCameraShakePatternUpdateResult::PostProcessSettings |
Post process settings, applied if PostProcessBlendWeight is above 0
| FRotator FCameraShakePatternUpdateResult::Rotation |
Rotation offset for the view, or new absolute rotation if ApplyAsAbsolute flag is set