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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "Engine/EngineTypes.h"#include "GameFramework/Actor.h"#include "Components/BillboardComponent.h"#include "UObject/ObjectMacros.h"#include "Chaos/ChaosSolver.h"#include "Chaos/ChaosSolverComponentTypes.h"#include "Chaos/ClusterCreationParameters.h"#include "Physics/Experimental/PhysScene_Chaos.h"#include "ChaosSolverConfiguration.h"#include "SolverEventFilters.h"#include "Dataflow/Interfaces/DataflowPhysicsSolver.h"#include "PhysicsProxy/SingleParticlePhysicsProxyFwd.h"#include "ChaosSolverActor.generated.h"Go to the source code of this file.
Classes | |
| struct | FChaosDebugSubstepControl |
| struct | FDataflowRigidSolverProxy |
| struct | TStructOpsTypeTraits< FDataflowRigidSolverProxy > |
| class | AChaosSolverActor |
Namespaces | |
| namespace | Chaos |
Enumerations | |
| enum class | EClusterConnectionTypeEnum : uint8 { Chaos_PointImplicit = Chaos::FClusterCreationParameters::PointImplicit , Chaos_DelaunayTriangulation = Chaos::FClusterCreationParameters::DelaunayTriangulation UMETA(Hidden) , Chaos_MinimalSpanningSubsetDelaunayTriangulation = Chaos::FClusterCreationParameters::MinimalSpanningSubsetDelaunayTriangulation , Chaos_PointImplicitAugmentedWithMinimalDelaunay = Chaos::FClusterCreationParameters::PointImplicitAugmentedWithMinimalDelaunay , Chaos_BoundsOverlapFilteredDelaunayTriangulation = Chaos::FClusterCreationParameters::BoundsOverlapFilteredDelaunayTriangulation , Chaos_None = Chaos::FClusterCreationParameters::None UMETA(Hidden) , UMETA =(Hidden) } |
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Legacy enum for old deprecated configuration properties. To be removed when those properties are