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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "ChaosVisualDebugger/ChaosVDDataWrapperUtils.h"#include "Chaos/SpatialAccelerationCollection.h"#include "Chaos/PBDJointConstraints.h"#include "DataWrappers/ChaosVDCharacterGroundConstraintDataWrappers.h"#include "DataWrappers/ChaosVDJointDataWrappers.h"#include "Chaos/Character/CharacterGroundConstraintContainer.h"#include "Chaos/Collision/ParticlePairMidPhase.h"#include "Chaos/ParticleHandle.h"#include "DataWrappers/ChaosVDCollisionDataWrappers.h"#include "DataWrappers/ChaosVDParticleDataWrapper.h"#include "Math/UnitConversion.h"Namespaces | |
| namespace | Chaos |
| namespace | Chaos::VisualDebugger |
| namespace | Chaos::VisualDebugger::Utils |
Macros | |
| #define | CVD_COPY_FIELD_TO_WRAPPER(Source, Target, Field) Target.Field = Source.Field; |
| #define | CVD_COPY_FIELD_TO_WRAPPER_WITH_CAST(Source, Target, Field, TargetType) Target.Field = static_cast<TargetType>(Source.Field); |
| #define | CVD_COPY_VECTOR_FIELD_TO_WRAPPER(Source, Target, Field) Target.Field = FChaosVDDataWrapperUtils::ConvertToFVector(Source.Field); |
| #define CVD_COPY_FIELD_TO_WRAPPER | ( | Source, | |
| Target, | |||
| Field | |||
| ) | Target.Field = Source.Field; |
| #define CVD_COPY_FIELD_TO_WRAPPER_WITH_CAST | ( | Source, | |
| Target, | |||
| Field, | |||
| TargetType | |||
| ) | Target.Field = static_cast<TargetType>(Source.Field); |
| #define CVD_COPY_VECTOR_FIELD_TO_WRAPPER | ( | Source, | |
| Target, | |||
| Field | |||
| ) | Target.Field = FChaosVDDataWrapperUtils::ConvertToFVector(Source.Field); |