UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ChaosVDDataWrapperUtils.cpp File Reference

Namespaces

namespace  Chaos
 
namespace  Chaos::VisualDebugger
 
namespace  Chaos::VisualDebugger::Utils
 

Macros

#define CVD_COPY_FIELD_TO_WRAPPER(Source, Target, Field)    Target.Field = Source.Field;
 
#define CVD_COPY_FIELD_TO_WRAPPER_WITH_CAST(Source, Target, Field, TargetType)    Target.Field = static_cast<TargetType>(Source.Field);
 
#define CVD_COPY_VECTOR_FIELD_TO_WRAPPER(Source, Target, Field)    Target.Field = FChaosVDDataWrapperUtils::ConvertToFVector(Source.Field);
 

Functions

FGeometryParticleChaos::VisualDebugger::Utils::GetPayloadForExternalThread (const Chaos::FAccelerationStructureHandle &Payload)
 
FBox Chaos::VisualDebugger::Utils::GetGeometricGTParticleBounds (const FGeometryParticle *GeometryParticle)
 
FBox Chaos::VisualDebugger::Utils::GetPayloadBounds (const FAccelerationStructureHandle &Payload)
 

Macro Definition Documentation

◆ CVD_COPY_FIELD_TO_WRAPPER

#define CVD_COPY_FIELD_TO_WRAPPER (   Source,
  Target,
  Field 
)     Target.Field = Source.Field;

◆ CVD_COPY_FIELD_TO_WRAPPER_WITH_CAST

#define CVD_COPY_FIELD_TO_WRAPPER_WITH_CAST (   Source,
  Target,
  Field,
  TargetType 
)     Target.Field = static_cast<TargetType>(Source.Field);

◆ CVD_COPY_VECTOR_FIELD_TO_WRAPPER

#define CVD_COPY_VECTOR_FIELD_TO_WRAPPER (   Source,
  Target,
  Field 
)     Target.Field = FChaosVDDataWrapperUtils::ConvertToFVector(Source.Field);