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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "ChartCreation.h"#include "ProfilingDebugging/ProfilingHelpers.h"#include "Misc/FileHelper.h"#include "Misc/Paths.h"#include "Misc/App.h"#include "EngineGlobals.h"#include "Engine/GameViewportClient.h"#include "Engine/Engine.h"#include "AnalyticsEventAttribute.h"#include "GameFramework/GameUserSettings.h"#include "Performance/EnginePerformanceTargets.h"#include "ProfilingDebugging/CsvProfiler.h"#include "DeviceProfiles/DeviceProfileManager.h"#include "DynamicResolutionState.h"#include "HAL/PlatformMemoryHelpers.h"#include "Stats/Stats.h"#include "UnrealClient.h"#include "LegacyScreenPercentageDriver.h"Classes | |
| struct | FDumpFPSChartToAnalyticsArray |
| struct | FDumpFPSChartToLogEndpoint |
Macros | |
| #define | FPS_CHART_SUPPORT_CSV_PROFILE (CSV_PROFILER && !UE_BUILD_SHIPPING) |
Functions | |
| DEFINE_LOG_CATEGORY_STATIC (LogChartCreation, Log, All) | |
Variables | |
| float | GMaximumFrameTimeToConsiderForHitchesAndBinning = 10.0f |
| FPerformanceTrackingSystem | GPerformanceTrackingSystem |
| TArray< int32 > | GTargetFrameRatesForSummary |
| #define FPS_CHART_SUPPORT_CSV_PROFILE (CSV_PROFILER && !UE_BUILD_SHIPPING) |
ChartCreation
| DEFINE_LOG_CATEGORY_STATIC | ( | LogChartCreation | , |
| Log | , | ||
| All | |||
| ) |
| float GMaximumFrameTimeToConsiderForHitchesAndBinning = 10.0f |
| FPerformanceTrackingSystem GPerformanceTrackingSystem |
The engine-wide performance tracking chart