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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "ClearQuad.h"#include "RenderUtils.h"#include "Shader.h"#include "RHIStaticStates.h"#include "OneColorShader.h"#include "PipelineStateCache.h"#include "RendererInterface.h"#include "Logging/LogMacros.h"#include "RHIResourceUtils.h"Functions | |
| void | DrawClearQuadAlpha (FRHICommandList &RHICmdList, float Alpha) |
| void | DrawClearQuadMRT (FRHICommandList &RHICmdList, bool bClearColor, int32 NumClearColors, const FLinearColor *ClearColorArray, bool bClearDepth, float Depth, bool bClearStencil, uint32 Stencil) |
| void | DrawClearQuadMRTWithUints (FRHICommandList &RHICmdList, bool bClearColor, int32 NumClearColors, const FLinearColor *ClearColorArray, bool bClearDepth, float Depth, bool bClearStencil, uint32 Stencil, uint8 NumUintOutput) |
| void | DrawClearQuadMRT (FRHICommandList &RHICmdList, bool bClearColor, int32 NumClearColors, const FLinearColor *ClearColorArray, bool bClearDepth, float Depth, bool bClearStencil, uint32 Stencil, FClearQuadCallbacks ClearQuadCallbacks) |
| void | DrawClearQuadMRT (FRHICommandList &RHICmdList, bool bClearColor, int32 NumClearColors, const FLinearColor *ClearColorArray, bool bClearDepth, float Depth, bool bClearStencil, uint32 Stencil, FIntPoint ViewSize, FIntRect ExcludeRect) |
Variables | |
| TGlobalResource< FClearVertexBuffer > | GClearVertexBuffer |
| void DrawClearQuadAlpha | ( | FRHICommandList & | RHICmdList, |
| float | Alpha | ||
| ) |
| void DrawClearQuadMRT | ( | FRHICommandList & | RHICmdList, |
| bool | bClearColor, | ||
| int32 | NumClearColors, | ||
| const FLinearColor * | ClearColorArray, | ||
| bool | bClearDepth, | ||
| float | Depth, | ||
| bool | bClearStencil, | ||
| uint32 | Stencil | ||
| ) |
| void DrawClearQuadMRT | ( | FRHICommandList & | RHICmdList, |
| bool | bClearColor, | ||
| int32 | NumClearColors, | ||
| const FLinearColor * | ClearColorArray, | ||
| bool | bClearDepth, | ||
| float | Depth, | ||
| bool | bClearStencil, | ||
| uint32 | Stencil, | ||
| FClearQuadCallbacks | ClearQuadCallbacks | ||
| ) |
| void DrawClearQuadMRT | ( | FRHICommandList & | RHICmdList, |
| bool | bClearColor, | ||
| int32 | NumClearColors, | ||
| const FLinearColor * | ClearColorArray, | ||
| bool | bClearDepth, | ||
| float | Depth, | ||
| bool | bClearStencil, | ||
| uint32 | Stencil, | ||
| FIntPoint | ViewSize, | ||
| FIntRect | ExcludeRect | ||
| ) |
| void DrawClearQuadMRTWithUints | ( | FRHICommandList & | RHICmdList, |
| bool | bClearColor, | ||
| int32 | NumClearColors, | ||
| const FLinearColor * | ClearColorArray, | ||
| bool | bClearDepth, | ||
| float | Depth, | ||
| bool | bClearStencil, | ||
| uint32 | Stencil, | ||
| uint8 | NumUintOutput | ||
| ) |
| TGlobalResource<FClearVertexBuffer> GClearVertexBuffer |