UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
CollisionDebugDrawing.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2// Draw functions for debugging trace/sweeps/overlaps
3
4
5#pragma once
6
7#include "CoreMinimal.h"
8#include "EngineDefines.h"
9#include "PhysicsPublic.h"
10
11struct FHitResult;
12
13namespace Chaos
14{
15 class FImplicitObject;
16}
17
18void DrawGeomOverlaps(const UWorld* InWorld, const Chaos::FImplicitObject& Geom, const FTransform& GeomPose, TArray<struct FOverlapResult>& Overlaps, float Lifetime);
19void DrawGeomSweeps(const UWorld* InWorld, const FVector& Start, const FVector& End, const Chaos::FImplicitObject& Geom, const FQuat& Rotation, const TArray<FHitResult>& Hits, float Lifetime);
void DrawGeomSweeps(const UWorld *InWorld, const FVector &Start, const FVector &End, const Chaos::FImplicitObject &Geom, const FQuat &Rotation, const TArray< FHitResult > &Hits, float Lifetime)
void DrawGeomOverlaps(const UWorld *InWorld, const Chaos::FImplicitObject &Geom, const FTransform &GeomPose, TArray< struct FOverlapResult > &Overlaps, float Lifetime)
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition ImplicitObject.h:111
Definition Array.h:670
Definition World.h:918
Definition SkeletalMeshComponent.h:307
Definition HitResult.h:21