UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ContentBundlePaths.h File Reference

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Namespaces

namespace  ContentBundlePaths
 

Functions

constexpr FStringView ContentBundlePaths::GetContentBundleFolder ()
 
constexpr FStringView ContentBundlePaths::GetContentBundleFolderName ()
 
constexpr FStringView ContentBundlePaths::GetGeneratedFolder ()
 
constexpr FStringView ContentBundlePaths::GetGeneratedFolderName ()
 
ENGINE_API FName ContentBundlePaths::GetContentBundleGuidsAssetRegistryTag ()
 
ENGINE_API void ContentBundlePaths::AddRegistryTags (FAssetRegistryTagsContext Context, TArray< FGuid > &ContentBundleGuids)
 
ENGINE_API TArray< FGuidContentBundlePaths::ParseContentBundleGuids (const FString &GuidsStr)
 
ENGINE_API TArray< FGuidContentBundlePaths::ParseContentBundleGuids (const FAssetData &AssetData)
 
ENGINE_API void ContentBundlePaths::ForEachContentBundleLevelPackagePath (const FString &InLevelPackageName, TFunctionRef< void(const FString &)> Func)
 
FString ContentBundlePaths::GetCookedContentBundleLevelFolder (const FContentBundleBase &ContentBundle)
 
FString ContentBundlePaths::GetRelativeLevelFolder (const FContentBundleBase &ContentBundle)
 

Variables

constexpr FStringView ContentBundlePaths::ContentBundleFolder = TEXTVIEW("/ContentBundle/")
 
constexpr FStringView ContentBundlePaths::GeneratedFolder = TEXTVIEW("/_Generated_/")
 
constexpr FStringView ContentBundlePaths::ContentBundleAssetRegistryTagString = TEXTVIEW("ContentBundleGuids")