UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
CoreNet.cpp File Reference

Functions

 DEFINE_LOG_CATEGORY_STATIC (LogCoreNet, Log, All)
 
void SerializeChecksum (FArchive &Ar, uint32 x, bool ErrorOK)
 
void RPC_ResetLastFailedReason ()
 
void RPC_ValidateFailed (const TCHAR *Reason)
 
const TCHARRPC_GetLastFailedReason ()
 
const TCHARLexToString (const EChannelCloseReason Value)
 

Function Documentation

◆ DEFINE_LOG_CATEGORY_STATIC()

DEFINE_LOG_CATEGORY_STATIC ( LogCoreNet  ,
Log  ,
All   
)

◆ LexToString()

const TCHAR * LexToString ( const EChannelCloseReason  Value)

◆ RPC_GetLastFailedReason()

const TCHAR * RPC_GetLastFailedReason ( )

◆ RPC_ResetLastFailedReason()

void RPC_ResetLastFailedReason ( )

Functions to assist in detecting errors during RPC calls

◆ RPC_ValidateFailed()

void RPC_ValidateFailed ( const TCHAR Reason)

◆ SerializeChecksum()

void SerializeChecksum ( FArchive Ar,
uint32  x,
bool  ErrorOK 
)

Checksum macros for verifying archives stay in sync