![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "WorldPartition/DataLayer/DataLayerInstance.h"#include "Internationalization/Text.h"#include "UObject/AssetRegistryTagsContext.h"#include "UObject/UnrealType.h"#include "WorldPartition/WorldPartitionLog.h"#include "WorldPartition/WorldPartitionActorLoaderInterface.h"#include "WorldPartition/DataLayer/DataLayerUtils.h"#include "WorldPartition/DataLayer/DataLayerAsset.h"#include "WorldPartition/DataLayer/WorldDataLayers.h"#include "WorldPartition/DataLayer/WorldDataLayersActorDesc.h"#include "WorldPartition/DataLayer/ExternalDataLayerInstance.h"#include "WorldPartition/ErrorHandling/WorldPartitionStreamingGenerationErrorHandler.h"#include "AssetRegistry/AssetData.h"#include "AssetRegistry/AssetRegistryHelpers.h"Macros | |
| #define | LOCTEXT_NAMESPACE "DataLayer" |
| #define LOCTEXT_NAMESPACE "DataLayer" |