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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Dataflow/DataflowContent.h"#include "Dataflow/DataflowInstance.h"#include "Dataflow/DataflowObjectInterface.h"#include "Dataflow/DataflowObject.h"#include "Animation/AnimSingleNodeInstance.h"#include "Animation/Skeleton.h"#include "Components/SkeletalMeshComponent.h"#include "Engine/SkeletalMesh.h"#include "GameFramework/Actor.h"#include "Misc/PackageName.h"#include "PreviewScene.h"Namespaces | |
| namespace | UE |
| namespace | UE::DataflowContextHelpers |
Functions | |
| bool | UE::DataflowContextHelpers::BindContextToGraph (TObjectPtr< UObject > &Asset, UDataflow *DataflowAsset) |
| bool | UE::DataflowContextHelpers::ValidateCachedNodeHash (TObjectPtr< UObject > &Asset, UDataflow *DataflowAsset) |
| bool | UE::DataflowContextHelpers::ResetCacheTimestamp (TObjectPtr< UObject > &Asset, UDataflow *DataflowAsset) |
| template<class T > | |
| TObjectPtr< T > | UE::DataflowContextHelpers::CreateNewDataflowContent (const TObjectPtr< UObject > &ContentOwner) |
| template DATAFLOWENGINE_API TObjectPtr< UDataflowBaseContent > | UE::DataflowContextHelpers::CreateNewDataflowContent (const TObjectPtr< UObject > &ContentOwner) |
Variables | |
| bool | bDataflowEnableContextCaching = false |
| FAutoConsoleVariableRef | CVARDataflowEnableContextCaching (TEXT("p.Dataflow.Editor.ContextCaching"), bDataflowEnableContextCaching, TEXT("Allow the Dataflow editor to crate and use a pre-evaluated graph when the dataflow editor is re-opened.[def:true]")) |
| FAutoConsoleVariableRef CVARDataflowEnableContextCaching(TEXT("p.Dataflow.Editor.ContextCaching"), bDataflowEnableContextCaching, TEXT("Allow the Dataflow editor to crate and use a pre-evaluated graph when the dataflow editor is re-opened.[def:true]")) | ( | TEXT("p.Dataflow.Editor.ContextCaching") | , |
| bDataflowEnableContextCaching | , | ||
| TEXT("Allow the Dataflow editor to crate and use a pre-evaluated graph when the dataflow editor is re-opened.[def:true]") | |||
| ) |