UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DataflowInterfaceGeometryCachable.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6#include "UObject/Interface.h"
7#include "Misc/Optional.h"
9#include "Math/MathFwd.h"
10#include "DataflowInterfaceGeometryCachable.generated.h"
11
12class USkeletalMesh;
13class USkinnedAsset;
14class UStaticMesh;
15
16UINTERFACE(meta = (CannotImplementInterfaceInBlueprint), MinimalAPI)
21
24{
26
27public:
30
33
36
38 virtual bool IsSkeletalMeshAnimationCompatible(const USkeletalMeshComponent* SkeletalMeshComponent) const { return true; };
39};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UINTERFACE(...)
Definition ObjectMacros.h:780
Definition DataflowInterfaceGeometryCachable.h:24
virtual bool IsSkeletalMeshAnimationCompatible(const USkeletalMeshComponent *SkeletalMeshComponent) const
Definition DataflowInterfaceGeometryCachable.h:38
virtual TOptional< TArray< int32 > > GetMeshImportVertexMap(const USkinnedAsset &SkinnedMeshAsset) const =0
virtual TArray< FVector3f > GetGeometryCachePositions(const USkeletalMesh *SkeletalMesh) const =0
virtual TArray< FVector3f > GetGeometryCachePositions(const UStaticMesh *StaticMesh) const =0
Definition Array.h:670
Definition DataflowInterfaceGeometryCachable.h:18
Definition Interface.h:19
Definition SkeletalMesh.h:440
Definition SkinnedAsset.h:47
Definition StaticMesh.h:593
Definition Optional.h:131