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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <DataflowInterfaceGeometryCachable.h>
Public Member Functions | |
| virtual TArray< FVector3f > | GetGeometryCachePositions (const USkeletalMesh *SkeletalMesh) const =0 |
| virtual TArray< FVector3f > | GetGeometryCachePositions (const UStaticMesh *StaticMesh) const =0 |
| virtual TOptional< TArray< int32 > > | GetMeshImportVertexMap (const USkinnedAsset &SkinnedMeshAsset) const =0 |
| virtual bool | IsSkeletalMeshAnimationCompatible (const USkeletalMeshComponent *SkeletalMeshComponent) const |
An asset that can produces a geometry cache
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pure virtual |
Computes skeletal mesh positions for geometry cache
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pure virtual |
Computes static mesh positions for geometry cache
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pure virtual |
Get mapping from final mesh vertex index to raw import vertex index
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inlinevirtual |
Returns true if the asset supports animation update from a skeletal mesh