UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DatasmithMeshUObject.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "Containers/Array.h"
7#include "CoreMinimal.h"
8#include "HAL/Platform.h"
9#include "MeshDescription.h"
10#include "RawMesh.h"
11#include "UObject/Object.h"
14
15#include "DatasmithMeshUObject.generated.h"
16
17#define UE_API DATASMITHCORE_API
18
19class FArchive;
20
21USTRUCT()
31
32UCLASS(MinimalAPI)
34{
36
37public:
38 static const TCHAR* GetFileExtension() { return TEXT("udsmesh"); }
39
40 UE_API virtual void Serialize(FArchive& Ar) override;
41
42 UPROPERTY()
43 FString MeshName;
44
45 UPROPERTY()
46 bool bIsCollisionMesh;
47
48 UPROPERTY()
50};
51
52#undef UE_API
#define TEXT(x)
Definition Platform.h:1272
FPlatformTypes::TCHAR TCHAR
Either ANSICHAR or WIDECHAR, depending on whether the platform supports wide characters or the requir...
Definition Platform.h:1135
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UE_API
Definition DatasmithMeshUObject.h:17
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition Archive.h:1208
virtual bool SerializeBulkData(FBulkData &BulkData, const FBulkDataSerializationParams &Params)
Definition Archive.h:1781
Definition RawMesh.h:112
Definition Array.h:670
Definition DatasmithMeshUObject.h:34
static const TCHAR * GetFileExtension()
Definition DatasmithMeshUObject.h:38
Definition Object.h:95
Definition DatasmithMeshUObject.h:23
FRawMeshBulkData RawMeshBulkData
Definition DatasmithMeshUObject.h:29