UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DatasmithSceneXmlReader.cpp File Reference
#include "DatasmithSceneXmlReader.h"
#include "DatasmithCore.h"
#include "DatasmithDefinitions.h"
#include "DatasmithLocaleScope.h"
#include "DatasmithSceneFactory.h"
#include "DatasmithUtils.h"
#include "Algo/Find.h"
#include "Containers/ArrayView.h"
#include "Misc/FileHelper.h"
#include "Misc/MessageDialog.h"
#include "Misc/Paths.h"
#include "Templates/SharedPointer.h"
#include "XmlParser.h"

Namespaces

namespace  MetaDataElementUtils
 

Functions

void MetaDataElementUtils::FinalizeMetaData (const TSharedRef< IDatasmithScene > &InScene, TSharedPtr< IDatasmithMetaDataElement > &OutElement, const FString &ReferenceString, TMap< FString, TSharedPtr< IDatasmithActorElement > > &Actors)
 

Variables

const TCHARActorTagsView []
 

Variable Documentation

◆ ActorTagsView

const TCHAR* ActorTagsView[]
Initial value:
= {
}
#define DATASMITH_ACTORNAME
Definition DatasmithDefinitions.h:470
#define DATASMITH_ACTORMESHNAME
Definition DatasmithDefinitions.h:476
#define DATASMITH_POSTPROCESSVOLUME
Definition DatasmithDefinitions.h:555
#define DATASMITH_DECALACTORNAME
Definition DatasmithDefinitions.h:547
#define DATASMITH_CLOTHACTORNAME
Definition DatasmithDefinitions.h:473
#define DATASMITH_CAMERANAME
Definition DatasmithDefinitions.h:532
#define DATASMITH_LANDSCAPENAME
Definition DatasmithDefinitions.h:550
#define DATASMITH_LIGHTNAME
Definition DatasmithDefinitions.h:493
#define DATASMITH_ACTORHIERARCHICALINSTANCEDMESHNAME
Definition DatasmithDefinitions.h:479
#define DATASMITH_CUSTOMACTORNAME
Definition DatasmithDefinitions.h:543