UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
EnginePerformanceTargets.cpp File Reference

Variables

TAutoConsoleVariable< floatGTargetFrameTimeThresholdCVar (TEXT("t.TargetFrameTimeThreshold"), 33.9f, TEXT(" default: 33.9 ms"), ECVF_Scalability)
 
FAutoConsoleVariableRef GHitchFrameTimeThresholdCVar (TEXT("t.HitchFrameTimeThreshold"), GHitchThresholdMS, TEXT(" default: 60.0 ms"), ECVF_Scalability)
 
TAutoConsoleVariable< floatGHitchDeadTimeWindowCVar (TEXT("t.HitchDeadTimeWindow"), 200.0f, TEXT(" default: 200.0 ms"), ECVF_Scalability)
 
TAutoConsoleVariable< floatGHitchVersusNonHitchMinimumRatioCVar (TEXT("t.HitchVersusNonHitchRatio"), 1.5f, TEXT(" default: 1.5"), ECVF_Scalability)
 

Variable Documentation

◆ GHitchDeadTimeWindowCVar

TAutoConsoleVariable< float > GHitchDeadTimeWindowCVar(TEXT("t.HitchDeadTimeWindow"), 200.0f, TEXT(" default: 200.0 ms"), ECVF_Scalability) ( TEXT("t.HitchDeadTimeWindow")  ,
200.  0f,
TEXT(" default: 200.0 ms" ,
ECVF_Scalability   
)

◆ GHitchFrameTimeThresholdCVar

FAutoConsoleVariableRef GHitchFrameTimeThresholdCVar(TEXT("t.HitchFrameTimeThreshold"), GHitchThresholdMS, TEXT(" default: 60.0 ms"), ECVF_Scalability) ( TEXT("t.HitchFrameTimeThreshold")  ,
GHitchThresholdMS  ,
TEXT(" default: 60.0 ms" ,
ECVF_Scalability   
)

◆ GHitchVersusNonHitchMinimumRatioCVar

TAutoConsoleVariable< float > GHitchVersusNonHitchMinimumRatioCVar(TEXT("t.HitchVersusNonHitchRatio"), 1.5f, TEXT(" default: 1.5"), ECVF_Scalability) ( TEXT("t.HitchVersusNonHitchRatio")  ,
1.  5f,
TEXT(" default: 1.5")  ,
ECVF_Scalability   
)

◆ GTargetFrameTimeThresholdCVar

TAutoConsoleVariable< float > GTargetFrameTimeThresholdCVar(TEXT("t.TargetFrameTimeThreshold"), 33.9f, TEXT(" default: 33.9 ms"), ECVF_Scalability) ( TEXT("t.TargetFrameTimeThreshold")  ,
33.  9f,
TEXT(" default: 33.9 ms" ,
ECVF_Scalability   
)