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◆ BeginCreateGPUSpriteResources()
Allocates memory to hold GPU sprite resources and begins the resource initialization process.
- Parameters
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| InResourceData | The data with which to create resources. |
- Returns
- a pointer to sprite resources.
◆ BeginReleaseGPUSpriteResources()
Begins the process of releasing GPU sprite resources. Memory will be freed during this time and the pointer should be considered invalid after this call.
- Parameters
-
| Resources | The resources to be released. |
◆ BeginUpdateGPUSpriteResources()
Updates GPU sprite resources.
- Parameters
-
| Resources | Sprite resources to update. |
| InResourceData | Data with which to update resources. |
◆ DECLARE_DELEGATE_RetVal_ThreeParams()
◆ RHISupportsGPUParticles()
| bool RHISupportsGPUParticles |
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inline |
◆ SupportsGPUParticles()
Returns true if the shader platform supports GPU particles.