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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Systems/FloatChannelEvaluatorSystem.h"#include "EntitySystem/BuiltInComponentTypes.h"#include "EntitySystem/EntityAllocationIterator.h"#include "EntitySystem/MovieSceneEntitySystemTask.h"#include "EntitySystem/MovieSceneEntitySystemLinker.h"#include "EntitySystem/MovieSceneEntitySystemRunner.h"#include "EntitySystem/MovieSceneComponentRegistry.h"#include "EntitySystem/MovieSceneEvalTimeSystem.h"#include "EntitySystem/MovieSceneEntityMutations.h"#include "Channels/MovieSceneFloatChannel.h"#include "Channels/MovieSceneInterpolation.h"#include "MovieSceneTracksComponentTypes.h"#include "Algo/Find.h"Classes | |
| struct | UE::MovieScene::FFloatChannelTypeAssociation |
| struct | UE::MovieScene::FEvaluateFloatChannels_Cached |
| struct | UE::MovieScene::FInitializeConstantFloatChannelMutation |
Namespaces | |
| namespace | UE |
| namespace | UE::MovieScene |
Functions | |
| DECLARE_CYCLE_STAT (TEXT("MovieScene: Evaluate float channels"), MovieSceneEval_EvaluateFloatChannelTask, STATGROUP_MovieSceneECS) | |
Variables | |
| TArray< FFloatChannelTypeAssociation, TInlineAllocator< 4 > > | UE::MovieScene::GFloatChannelTypeAssociations |
| DECLARE_CYCLE_STAT | ( | TEXT("MovieScene: Evaluate float channels") | , |
| MovieSceneEval_EvaluateFloatChannelTask | , | ||
| STATGROUP_MovieSceneECS | |||
| ) |