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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Engine/FontFace.h"#include "Engine/Font.h"#include "Engine/UserInterfaceSettings.h"#include "EditorFramework/AssetImportData.h"#include "Misc/Paths.h"#include "Framework/Application/SlateApplication.h"#include "Fonts/FontCache.h"#include "Rendering/SlateRenderer.h"#include "UObject/AssetRegistryTagsContext.h"#include "UObject/Package.h"#include "Misc/PackageName.h"#include "UObject/EditorObjectVersion.h"#include "UObject/UE5MainStreamObjectVersion.h"Functions | |
| DEFINE_LOG_CATEGORY_STATIC (LogFontFace, Log, All) | |
| EFontRasterizationMode | GetDeviceFontFaceDistanceFieldRasterizationMode () |
Variables | |
| TAutoConsoleVariable< FString > | CVarFontFaceDistanceFieldRasterizationMode (TEXT("UI.SlateSDFText.RasterizationMode"), "Bitmap", TEXT("Sets the rasterization mode of font faces with distance field rasterization enabled. Possible values are: Bitmap, Msdf, Sdf, SdfApproximation."), ECVF_Preview) |
| TAutoConsoleVariable< int32 > | CVarFontFaceDistanceFieldResolutionLevel (TEXT("UI.SlateSDFText.ResolutionLevel"), 2, TEXT("Sets the resolution level (1 = low, 2 = medium, 3 = high) of font faces with distance field rasterization enabled."), ECVF_Preview) |
| DEFINE_LOG_CATEGORY_STATIC | ( | LogFontFace | , |
| Log | , | ||
| All | |||
| ) |
| EFontRasterizationMode GetDeviceFontFaceDistanceFieldRasterizationMode | ( | ) |
| TAutoConsoleVariable< FString > CVarFontFaceDistanceFieldRasterizationMode(TEXT("UI.SlateSDFText.RasterizationMode"), "Bitmap", TEXT("Sets the rasterization mode of font faces with distance field rasterization enabled. Possible values are: Bitmap, Msdf, Sdf, SdfApproximation."), ECVF_Preview) | ( | TEXT("UI.SlateSDFText.RasterizationMode") | , |
| "Bitmap" | , | ||
| TEXT("Sets the rasterization mode of font faces with distance field rasterization enabled. Possible values are: Bitmap, Msdf, Sdf, SdfApproximation.") | , | ||
| ECVF_Preview | |||
| ) |
| TAutoConsoleVariable< int32 > CVarFontFaceDistanceFieldResolutionLevel(TEXT("UI.SlateSDFText.ResolutionLevel"), 2, TEXT("Sets the resolution level (1 = low, 2 = medium, 3 = high) of font faces with distance field rasterization enabled."), ECVF_Preview) | ( | TEXT("UI.SlateSDFText.ResolutionLevel") | , |
| 2 | , | ||
| TEXT("Sets the resolution level (1 = low, 2 = medium, 3 = high) of font faces with distance field rasterization enabled.") | , | ||
| ECVF_Preview | |||
| ) |