UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ForceFeedbackAttenuation.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
4#include "ForceFeedbackAttenuation.generated.h"
5
7USTRUCT(BlueprintType)
9{
11
12 // Currently no unique properties for force feedback, but using a unique type to make future expansion possible
13};
14
19UCLASS(BlueprintType, hidecategories=Object, editinlinenew, MinimalAPI)
21{
23
24public:
25 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=Settings)
27};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition ForceFeedbackAttenuation.h:21
Definition Object.h:95
Definition Attenuation.h:57
Definition ForceFeedbackAttenuation.h:9