UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FForceFeedbackAttenuationSettings Struct Reference

#include <ForceFeedbackAttenuation.h>

+ Inheritance diagram for FForceFeedbackAttenuationSettings:

Additional Inherited Members

- Public Member Functions inherited from FBaseAttenuationSettings
virtual ENGINE_API ~FBaseAttenuationSettings ()
 
 UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=AttenuationDistance, meta=(DisplayName="Attenuation At Max (dB)", ClampMin="-60", ClampMax="0")) float dBAttenuationAtMax
 
ENGINE_API FBaseAttenuationSettings ()
 
virtual ENGINE_API void CollectAttenuationShapesForVisualization (TMultiMap< EAttenuationShape::Type, AttenuationShapeDetails > &ShapeDetailsMap) const
 
ENGINE_API float GetMaxDimension () const
 
ENGINE_API float GetMaxFalloffDistance () const
 
ENGINE_API float Evaluate (const FTransform &Origin, FVector Location, float DistanceScale=1.f) const
 
ENGINE_API float AttenuationEval (float Distance, float Falloff, float DistanceScale=1.f) const
 
ENGINE_API float AttenuationEvalBox (const FTransform &Origin, FVector Location, float DistanceScale=1.f) const
 
ENGINE_API float AttenuationEvalCapsule (const FTransform &Origin, FVector Location, float DistanceScale=1.f) const
 
ENGINE_API float AttenuationEvalCone (const FTransform &Origin, FVector Location, float DistanceScale=1.f) const
 
- Public Attributes inherited from FBaseAttenuationSettings
EAttenuationDistanceModel DistanceAlgorithm
 
TEnumAsByte< enum EAttenuationShape::TypeAttenuationShape
 
ENaturalSoundFalloffMode FalloffMode
 
FVector AttenuationShapeExtents
 
float ConeOffset
 
float FalloffDistance
 
float ConeSphereRadius
 
float ConeSphereFalloffDistance
 
FRuntimeFloatCurve CustomAttenuationCurve
 

Detailed Description

The struct for defining the properties used when determining attenuation for a force feedback effect


The documentation for this struct was generated from the following file: