![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "CoreMinimal.h"#include "UObject/ObjectMacros.h"#include "UObject/Class.h"#include "GameFramework/Actor.h"#include "GameplayDebuggerTypes.h"#include "GameplayDebuggerCategoryReplicator.generated.h"Go to the source code of this file.
Classes | |
| struct | FGameplayDebuggerDataPackRPCParams |
| struct | FGameplayDebuggerCategoryData |
| struct | FGameplayDebuggerNetPack |
| struct | TStructOpsTypeTraits< FGameplayDebuggerNetPack > |
| struct | FGameplayDebuggerDebugActor |
| struct | FGameplayDebuggerVisLogSync |
| class | AGameplayDebuggerCategoryReplicator |
Functions | |
| DECLARE_MULTICAST_DELEGATE_TwoParams (FNotifyGameplayDebuggerOwnerChange, AGameplayDebuggerCategoryReplicator *, APlayerController *) | |
| DECLARE_MULTICAST_DELEGATE_TwoParams | ( | FNotifyGameplayDebuggerOwnerChange | , |
| AGameplayDebuggerCategoryReplicator * | , | ||
| APlayerController * | |||
| ) |