9#include "GameplayDebuggerLocalController.generated.h"
20UCLASS(NotBlueprintable, NotBlueprintType, noteditinlinenew, hidedropdown,
Transient)
33#if WITH_GAMEPLAY_DEBUGGER_MENU
71 uint32 bPrevScreenMessagesEnabled : 1;
80#if WITH_GAMEPLAY_DEBUGGER_MENU
159 void OnEndPIE(
const bool bIsSimulating);
170 void OnCategoriesChanged();
173 void RestoreCategories();
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition GameplayDebuggerCategoryReplicator.h:119
Definition GameplayDebuggerPlayerManager.h:34
Definition PlayerController.h:261
Definition GameplayDebuggerTypes.h:30
Definition GameplayDebuggerCategory.h:49
Definition NameTypes.h:617
Definition SharedPointer.h:153
virtual void BeginDestroy() override
Definition Font.cpp:30
Definition GameplayDebuggerLocalController.h:22
int32 NumCategories
Definition GameplayDebuggerLocalController.h:76
int32 NumCategorySlots
Definition GameplayDebuggerLocalController.h:75
static bool bConsoleCommandsEnabled
Definition GameplayDebuggerLocalController.h:78
Definition ITypedTableView.h:14
Definition InputCoreTypes.h:50
Definition TimerHandle.h:12
Definition ObjectPtr.h:488